Nicor Temerity, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is cut close to his head. His gold eyes have a joyful gleam in them most of the time.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. During his travels, Nicor and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nicor discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Nicor fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Athletic, Justice. Flaws: Disease, Insomniac. Bonds: Adventurer. Occupation: Engraver
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 44 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 19 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Druidic, Undercommon, Terran
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 200 gp. Onyx (60 gp).
Drogo Gladstone, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He wears a feathered hat to cover his moderate length silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Through the years after Drogo was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Drogo's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by brigands. Drogo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: He wants revenge against brigands.
Flaws: Antagonistic, Impulsive. Bonds: Religious, Enemies. Occupation: Weaver
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Druidic, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +6
Possessions: 3 Smokesticks.
Traki Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His skin is fair and his fingers are delicate and long. He has wavy chestnut hair. He wears large thick round spectacles.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a small toy that he constantly fidgets with.
History: He was born several months after his father was called into army service. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.
Motivation: Further expansion of business; and to be a marshal again
Flaws: Emotional, Addict. Bonds: Military, Family, Job. Occupation: Ruler
Voice: Low range voice
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 14)
Armor Class 13
Hit Points 82 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Undercommon
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
Possessions: Eyepatch with mock eye of sapphire and moonstone (1400 gp). Jeweled anklet (4000 gp). Gold dragon comb with red garnet eye (1700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Halimath Madden, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears dull red sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His golden hair is styled in orderly dreadlocks. His eyes are likewise green. His teeth are white and perfect.
Personality: A deeply religious man he believes everything happens for a reason. Halimath enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born on a small isolated farm. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs
Flaws: Hedonist, Insane. Bonds: Attractive, Religious, Nature. Occupation: Seamstress
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 52 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item.
Korfel Eathalena, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is tall, broad shouldered and powerfully built. He keeps his auburn hair in a pixie cut. His gray eyes peer out from beneath his wide-brimmed white hat.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants his loneliness to end.
Ideals: Entrepeneur. Flaws: Shy, Ugly. Bonds: Has a crush, Poor. Occupation: Unemployed
Voice: Posh accent
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
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