Fargrim Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears long strands of opal and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his white hair up in a very large beehive style do. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Fargrim was born in the west. At a young age he loved to build and create. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.
Motivation: He is greedy; and he wants nothing more than to rejoin the army
Ideals: Athletic, Impeccable, Persistence. Bonds: Rich, Military. Occupation: Roofer
Voice: Sounds elderly
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 200 gp. Malachite (14 gp).
Emerald Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He is generally well dressed albeit a few years behind the times. He keeps his brown fur in a flapper bob. His amber eyes are passionate and lively.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the west; and he uses money and sex appeal to get what he needs
Ideals: Joker, Entrepeneur. Bonds: Attractive, Nature, Rich. Occupation: Architect
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 19)
Armor Class 12
Hit Points 160 (19d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 18 (+4) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +9 / 5d8+3, Ranged +8 / 5d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 3 |
Possessions: 700 pp. Blue star sapphire (1000 gp). Alexandrite (1000 gp). Golden yellow topaz (1000 gp). Fiery yellow corundum (1000 gp). Alexandrite (1000 gp). Deep green spinel (100 gp). Black pearl (1000 gp). Deep blue spinel (1000 gp). Iolite (50 gp). Violet garnet (1000 gp). Peridot (50 gp). Malachite (11 gp). Zircon (50 gp). Obsidian (11 gp). Onyx (50 gp). Blue sapphire (1000 gp). Hematite (11 gp). Sard (50 gp). Coral (100 gp). Moss agate (11 gp). Aquamarine (1000 gp). Carnelian (50 gp). Aquamarine (1000 gp). Obsidian (11 gp). Moss agate (11 gp). Lapis lazuli (11 gp). Alexandrite (1000 gp). Blue quartz (11 gp). 1 Medium magic item.
Diggory Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his golden hair in a flapper bob. His eyes are amber.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He feeds upon the attention of others.
History: Diggory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Optimist. Bonds: Attractive, Poor. Occupation: Laborer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp. Zircon (70 gp). White pearl (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Vondal Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears dark leathers with embroidery. Beneath his clothing is a huge mess of scar tissue. His blonde hair, when down, is lengthy. He wears a mask on his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Vondal was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Entrepeneur. Bonds: Slave, Guardian, Poor, Adventurer. Occupation: Mason
Voice: Russian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 91 (11d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Ignan, Giant
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 2300 gp. Rich purple corundum (1300 gp). Deep green spinel (150 gp). Moss agate (13 gp). Azurite (13 gp). Zircon (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dayereth Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. He has a brown handlebar mustache and slicked back brown hair. His fierce gray eyes like to dwell on things.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He believes the world needs to unite to get rid of illithids once and for all.
History: Dayereth lived on a farm with his father, near the main road leading to a nearby town. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. Due to his spouse's obsession with being a Barber they were divorced and he won custody of their son. He worked as a Fortune-teller, and he later adopted a second son.
Motivation: Marry his brother to traveling adventurers.
Ideals: Philantrophist, Gifted. Bonds: Attractive, Enemies, Family. Occupation: Fortune-teller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 500 gp. 1 Minor magic item.
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