Darrow Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in earthy colors with a white and green handkerchief worn on his right side. With bright auburn hair and a scraggly beard. His eyes are green and beady.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He has all his life been fascinated with singing.
History: Darrow was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's looking for his big break; and further expansion of business
Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Job, Mentor, Adventurer. Occupation: Animal Trainer
Voice: Whispers
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. Large well-done wool tapestry (300 gp).
Tim Beitz, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He is perpetually draped in fineries, but all of this concealed by his earthly robes., and his gloved hand is found clutching a trident. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant amber.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born to a Barber, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Bonds: Attractive, Has a crush, Poor, Job. Occupation: Courier
Voice: Stutters
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 sp.
Beast Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a worn and beaten armor. He wears his beige fur down. His skin is flawless and his amber eyes scan people very quickly.
Personality: Confrontational and typically high on some drug or another. He also is a firm believer in the manly ideal.
History: Beast was raised in a hard working conservative environment. A gifted student he started as a Sailor, but he got bored and became a Ruler. He struck the Ruler job and began his own company from there.
Motivation: Regain custody of his son; and further expansion of business
Flaws: Addict, Impulsive. Bonds: Attractive, Job, Family. Occupation: Ruler
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Orc, Celestial, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 800 sp.
Clerebold Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle, and is pretty ugly. His hair is silver and very short. His hazel unseeing eyes seem to look past you.
Personality: Eccentric and domineering, Clerebold will drive conversation. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born to a criminal king-pin and mafia family A freak accident while working with his Fletcher mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has decided he is irredeemable; and seeks redemption
Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Body Guard
Voice: pre-pubescent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 140 gp. Deep green spinel (80 gp). Azurite (8 gp). 1 Masterwork manacles.
Anselm Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in tan turtlenecks beneath a black coat with blue slacks, and he perpetually has his quarterstaff ready. His tied-back hair is chestnut. His amber eyes lackadaisically let the world flow into them.
Personality: He is fixated on the number 77. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting, Impeccable. Flaws: Insane. Bonds: Religious, Military. Occupation: Courier
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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