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Advanced [show]


Therai Joy, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and has a large white mantle and cape that has been intricately interwoven into his black robe. He keeps his purple hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. Therai is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He's also a talented Doctor, but doesn't like to broadcast it.

Motivation: He's in love; and wants to open a new tavern

Bonds: Job, Family, Military, Criminal record, Has a crush. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Therai Joy, Male Tiefling Expert 7
Medium (6'8") Tiefling, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 21 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)15 (+2) 17 (+3)18 (+4)
Skills Nature +5, Perception +6
Senses Passive Perception 16
Languages Common, Sylvan, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 9000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item.


Social Check DCs


Erky Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his long white hair kept up in a rat tail. He has gleaming, smiling gray eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Erky grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Erky. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Bonds: Nature, Family, Immigrant, Criminal record. Occupation: Navigator

Voice: Old thin voice

Attributes [hide]

Erky Rofferton, Male Gnome Warrior 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)15 (+2) 18 (+4)15 (+2)
Skills Arcana +4, Stealth +2
Senses Passive Perception 14
Languages Common, Gnome, Elven, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 29000 sp. Amber (150 gp). Freshwater pearl (4 gp). 1 Minor magic item.


Social Check DCs


Ekemon Guile, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses well, typically a more casual-formal manner. He wears a deerstalker hat to hide his balding. He has gold eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to work out more often; and to end his boredom

Ideals: Athletic. Flaws: Forgetful, Mundane. Bonds: Attractive, Poor. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Ekemon Guile, Male Tiefling Barbarian 2
Medium (6'10") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 26 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 120 gp. Jade (90 gp).


Social Check DCs


Oblar Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head, and sports empty pouches on his belt. His chestnut hair is matted, messy, and big. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.

History: He was born several months after his mother was called into army service. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He inherited the family business which he has now maintained for 7 years.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Military, Job. Occupation: Mercenary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Oblar Silvereyes, Male Halfling Adept 1
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)15 (+2) 10 (+0)16 (+3)
Skills Nature +4, Performance +5
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 20 gp.


Social Check DCs


Naill Netyoive, Male Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He typically wears green cloth garments or leather armor, marred by sweets. His brown hair is drawn into a tight pony tail with a clover scrunchie. His eyes are a pleasant brown.

Personality: He is irascible and easily irritated. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Naill grew up listening to his father's many stories. Through the years after Naill was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Naill's father didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural elven artifacts is his passion

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Barrister

Voice: Booming voice

Attributes [hide]

Naill Netyoive, Male Elf Fighter 12
Medium (5'4") Elf, Neutral Good (CR 12)
Armor Class 12
Hit Points 84 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)9 (-1) 13 (+1)9 (-1)
Skills Deception +3, History +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 1000 gp. Jade (40 gp). Carnelian (80 gp). Peridot (80 gp). Tourmaline (40 gp). Silver pearl (40 gp). Deep blue spinel (1100 gp). Moss agate (5 gp). Jasper (80 gp). Freshwater pearl (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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