Tim Weld, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears tight fighting clothing, which leaves very little to the imagination. He is tall, broad shouldered and powerfully built. With bright brown hair and a scraggly beard. His green eyes dart from person to person to random spaces in the air.
Personality: He can speak with the recently deceased. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Tim was born the youngest of three triplets. He has had some formal music training, and achieved minor success. He has never given up on his music dream.
Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother
Ideals: Fighting, Gifted, Artistic. Flaws: Impulsive. Bonds: Family. Occupation: Shepherd
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 300 sp. 1 Masterwork Common Melee.
Art In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He usually wears his white robe and has his lance always slung over his shoulder. He has done his best to style his black fur to look like a famous performer. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses divination through singing.
History: He was born in a small mountains village. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He uses money and sex appeal to get what he needs; and he uses money and sex appeal to get what he needs
Ideals: Athletic, Passionate, Gifted. Bonds: Nature, Mentor. Occupation: Bather
Voice: French accent
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 16)
Armor Class 12
Hit Points 134 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Gnoll
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
Possessions: 7000 gp. Black pearl (1200 gp). Chalcedony (30 gp). Chalcedony (30 gp). Black star sapphire (1400 gp). Fiery yellow corundum (1400 gp). Star rose quartz (30 gp). Brown-green garnet (140 gp). Fiery yellow corundum (1400 gp). Violet garnet (1200 gp). Obsidian (15 gp). Moonstone (30 gp). Azurite (15 gp). Azurite (15 gp). Eye agate (15 gp). Deep green spinel (140 gp).
Akmen Violence, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear black pants and tee shirts. He wears a deerstalker hat to hide his balding. His white eyes dart around the room hyper actively observing anyone and anything.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. The war was a terrible time for him, and Akmen does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Akmen's homeland. Akmen decided to take the middle way and become a bodyguard. He ran away from his former home and has been making his living as a Ruler for the past few years.
Motivation: Balancing his hectic life and new Ruler responsibilities is difficult; and further expansion of business
Ideals: Fighting. Flaws: Depressed. Bonds: Job, Military, Immigrant. Occupation: Ruler
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 24 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 20000 cp. Fire opal (1200 gp). Deep green spinel (140 gp). Blue sapphire (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Five Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses in blue turtlenecks beneath a tan coat with blue slacks. His beige fur is heavily combed to the left. His fierce copper eyes like to dwell on things.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Five was born on a far southern desert where he grew up under the tutelage of his father, an expert Engraver. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter.
Ideals: Athletic. Flaws: Selfish, Disease. Bonds: Family, Immigrant. Occupation: Engraver
Voice: German accent
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 9)
Armor Class 12
Hit Points 51 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Ignan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item.
Thoradin Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a robe, a symbol of the four houses of cards around his neck, and a flail on his belt. He has a brown handlebar mustache and slicked back brown hair. His hazel eyes are passionate and lively.
Personality: Stoic and calm, he prefers to meditate than take action. He is a logical person and will generally grow upset if things defy logic and science.
History: Thoradin lived on a farm with his father, near the main road leading to a nearby town. He worked as a nervous Miner and found it very stressful. He then took over the family business and is one of the better Miner for hire.
Motivation: To be a Tailor again; and sabotage a competitor
Ideals: Fighting, Disciplined, Logical. Bonds: Family, Job. Occupation: Miner
Voice: Thin and wheezing
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 14
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 18 (+4) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
Possessions: 120 gp.
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