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Advanced [show]


Dagger In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his black robe. He has done his best to style his red fur to look like a famous performer. His eyes are blue.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. Dagger abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has achieved small success as a Sailor.

Motivation: He has passion for adventuring and risk; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Adventurer, Job. Occupation: Sailor

Voice: Can't modulate volume

Attributes [hide]

Dagger In Woods, Male Tabaxi Aristocrat 10
Medium (5'0") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 69 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)10 (+0) 11 (+0)10 (+0)
Skills Arcana +4, Stealth +7
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2000 gp. Smoky quartz (70 gp). Chalcedony (70 gp). Black pearl (1600 gp). Chrysoberyl (110 gp). Iolite (70 gp). Hematite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Ethanasath, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his shortspear. He has silver hair. He has gleaming, smiling blue eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invites people to come help in his community garden.

History: Gifted from a young age, Gilbert studied abroad. Gilbert was born on a far northern plains where he grew up under the tutelage of his father, an expert Jeweler. He used his abilities to travel the world and help people.

Motivation: Expand his business; and he would like to get married and retire

Ideals: Joker, Philantrophist, Gifted. Bonds: Immigrant. Occupation: Jeweler

Voice: Tuts and clicks tongue

Attributes [hide]

Gilbert Ethanasath, Male Half-Elf Cleric 5
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)15 (+2) 18 (+4)14 (+2)
Skills History +5, Survival +7
Senses Passive Perception 14
Languages Common, Elven, Infernal, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 700 gp.


Social Check DCs


Nutae Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a faded coat and loose pants complete with feathered hat. His hair is chestnut and very short. He has gleaming, smiling violet eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to fit into much smaller and tighter spaces than normal.

History: He was born the only child of a wealthy merchant. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and retire the richest man in the west

Ideals: Joker, Gifted, Entrepeneur, Impeccable. Flaws: Greedy. Occupation: Bricklayer

Voice: Thin and wheezing

Attributes [hide]

Nutae Koehlanna, Male Elf Commoner 3
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 pp. Chalcedony (20 gp). Coral (90 gp). Aquamarine (400 gp).


Social Check DCs


Gerard Sharps, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears just a blue suit. He keeps his red hair in a flapper bob. His gray unseeing eyes seem to look past you.

Personality: Gerard wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of western immigrants he idolized his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A deep hatred of brigands; and his religion dominates his actions

Ideals: Disciplined. Flaws: Disease. Bonds: Religious, Immigrant, Enemies. Occupation: Tailor

Voice: Speaks through clenched teeth

Attributes [hide]

Gerard Sharps, Male Human Druid 11
Medium (6'6") Human, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 55 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)13 (+1) 15 (+2)13 (+1)
Skills Performance +5, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: Banded agate (4 gp). Silver pearl (50 gp). Citrine (50 gp). Eye agate (4 gp). Brown-green garnet (50 gp). Blue star sapphire (500 gp). Malachite (4 gp). Deep blue spinel (500 gp). Rhodochrosite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Wellington, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear flannel. With a patchy chestnut beard and wild chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not believe in violence as a means to an end. He is a dedicated Fisher but believes his peers are too gung-ho.

History: Gunter hails from a village terrorized by dire rats. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away.

Ideals: Impeccable, Pacifist. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Gunter Wellington, Male Human Wizard 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2800 sp. 3 Alchemist’s fire. 1 Smokesticks.


Social Check DCs

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