Gilthur Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses well, wearing red shirts, loose pants, and blazers most of the time. He has silver hair. He has green eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was a soldier and died while he was still young. Gilthur was left his mother's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and money/treasure
Ideals: Athletic. Bonds: Attractive, Enemies, Rich, Military. Occupation: Weaver
Voice: High pitched and raspy
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 56 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 gp. Rock crystal (20 gp). Star rose quartz (20 gp). Smoky quartz (20 gp). Onyx (20 gp). 1 Minor magic item.
Rurik Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears skinny pants and wears a white and brown robe with the hood down, and a wedding ring on his left hand. He wears his hair in dreadlocks. His ears are large.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He got into the Body Guard business at a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He ran away from his former home and has been making his living as a Body Guard for the past few years.
Motivation: Sabotage a competitor.
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: In love, Job. Occupation: Body Guard
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 80 pp.
Tarhun Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, typically a more casual-formal manner. His long brass crest is drawn into a two foot long braid. His gold eyes lackadaisically let the world flow into them.
Personality: He speaks before he thinks and is too direct. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Tarhun liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Nature, Slave. Occupation: Cartwright
Voice: Shortens vowels
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 6)
Armor Class 11
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
Salasar Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a custom-built plate barding that's adorned with brown lining and desert motifs. His silver crest is matted, messy, and big. His red eyes are passionate and lively.
Personality: Calm and collected, he is a well trained Merchant. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the south, but his parents moved at a very young age to the east. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has achieved small success as a Merchant.
Motivation: His religion dominates his actions.
Flaws: Ugly, Fearful. Bonds: Job, Religious, Immigrant. Occupation: Merchant
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 68 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
Possessions: 230 pp. Carnelian (70 gp).
Orsik Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'4". He is wearing colorful clothing, dressed as a Doctor, and his gloved hand is found clutching a dagger. His silver hair is thinning but still full. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born blind and as such lacked many opportunities for work. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is wracked by social anxiety; and wants to have a good time and be beloved
Ideals: Persistence, Optimist. Flaws: Fearful, Disease. Bonds: Rich. Occupation: Doctor
Voice: High pitched and raspy
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 17 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 pp. 1 Healer’s kit.
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Their contribution stands as a beacon of hope for all adventurers!