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NPC Generator

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Advanced [show]


Târz Allerton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he typically wears a sleeveless long coat of deep red leather and dull brown iron scale mail. His hair, while still mostly white, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He can't help but pocket interesting objects he comes across

History: Born in the east his family was never financially stable. He moved out west to avoid the crime he committed. He has dedicated himself to building a better world.

Motivation: He has comitted a past crime that haunts him to this day.

Bonds: Attractive, Criminal record, Poor, Adventurer. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Târz Allerton, Male Half-Orc Warlock 3
Medium (5'5") Half-Orc, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)8 (-1) 11 (+0)7 (-2)
Skills Deception +0, History +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 19000 cp.


Social Check DCs


Bathin Harmony, Male Tiefling [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He has the majority of his body covered in plate. His whole body is exceptionally muscular. He wears a colorful flower in his brown hair. This white eyed westerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. He enjoys reading and quiet.

History: Bathin was born with his father's beautiful face. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world.

Ideals: Professionalism, Logical. Bonds: Immigrant, Attractive. Occupation: Gardener

Voice: Rolls R's

Attributes [hide]

Bathin Harmony, Male Tiefling Adept 8
Medium (6'4") Tiefling, Neutral Evil (CR 8)
Armor Class 9
Hit Points 48 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)17 (+3) 18 (+4)13 (+1)
Skills Medicine +7, Performance +4
Senses Passive Perception 14
Languages Common, Druidic, Draconic, Elven
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332000

Possessions: 3000 sp. Old masterpiece painting (1000 gp). Silver comb with moonstones (500 gp).


Social Check DCs


Naeris Floshem, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is generally well dressed albeit a few years behind the times. His hair is long and golden with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. His half smiles and blue eyes are beguiling and draw you in.

Personality: Cocky and sure of himself, he believes he is the best Assassin born in the past three hundred years. Flattery will make him almost putty in your hands.

History: He comes from a rich northern family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Selfish. Bonds: Attractive, Job, Rich, Religious. Occupation: Assassin

Voice: Switch between two voices

Attributes [hide]

Naeris Floshem, Male Elf Monk 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)19 (+4) 14 (+2)11 (+0) 18 (+4)10 (+0)
Skills Performance +2, Sleight of Hand +6
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. 1 Good lock.


Social Check DCs


Pushkrimp Sutherland, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a large tan jacket. His hair is cut close to his head. He has a tattooed face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He never wears the same outfit twice, unless he absolutely has to.

History: He was born the only child of a wealthy merchant. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels the way he acts is they only way to get by in the world; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Impeccable, Artistic, Entrepeneur. Bonds: Adventurer, Enemies. Occupation: Armorer

Voice: Tuts and clicks tongue

Attributes [hide]

Pushkrimp Sutherland, Male Half-Orc Warrior 4
Medium (6'9") Half-Orc, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Arcana +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Naill Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also is a firm believer in the manly ideal.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Naill took refuge in the old dungeon and found the beat up flail and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the east; and he has money and likes to spend it

Ideals: Joker, Entrepeneur. Flaws: Impulsive. Bonds: Rich, Immigrant, Nature. Occupation: Baker

Voice: German accent

Attributes [hide]

Naill Dalanthan, Male Elf Ranger 3
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 15
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 11
Languages Common, Elven, Infernal, Aquan
Attacks Melee +5 / 1d8+3, Ranged +7 / 1d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2100 sp. 1 Masterwork studded leather. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs

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