Quarion Evans, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a yellow costume with the symbols of strength on his torso. He has a penchant for wearing a ring with an oversized opal on his right hand. His broad hat is riddled with cuts and holes. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a massive crush on the younger sibling of the Priest who has hired him part-time. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He comes from a rich eastern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He got away from his former life and has fallen to alcoholism.
Motivation: Doesn't want to be a Priest and was forced into it by his family; and money/treasure
Flaws: Ugly, Addict. Bonds: Rich, Has a crush, Family. Occupation: Priest
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Sylvan, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 500 gp. Pink pearl (160 gp).
Kairon Secret, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of shortbows on his belt, each one with a sapphire on the hilt. He has dyed his greying red hair a little too much giving a sharp red color. He wears an eyepatch.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He inherited the family business which he has now maintained for 9 years.
Motivation: Wants to open a new tavern; and balancing his hectic life and new shepherd responsibilities is difficult
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Shepherd
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 26 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 120000 cp.
Thamior Klein, Male Half-Elf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his blonde hair down. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Painter, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Painter again.
Flaws: Disease, Ugly. Bonds: Job. Occupation: Body Guard
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 23 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Aquan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Ozyman Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is greasy and uncared for. His eyes are violet and beady.
Personality: He likes to make people angry or surprised. He plays an instrument quite well.
History: Gifted from a young age, Ozyman studied abroad. Ozyman was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ozyman decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has never given up on his dancing dream.
Motivation: He has decided he is irredeemable.
Ideals: Artistic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Apothecary
Voice: Eastern European accent
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
Possessions: 300 gp. Red spinel (110 gp). Emerald (1100 gp). Deep blue spinel (900 gp). Carnelian (80 gp).
Hupe Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male wears a yellow tunic with black highlights, and long red pants that bunch up around his shoes. He is tall, broad shouldered and powerfully built. His black hair is smooth and relatively long. His brown eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Hupe embodies much of what other species detest in the Halflings. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Hupe was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Server. He became a Server soon after.
Motivation: Doesn't want to be a Server and was forced into it by his family; and he has passion for adventuring and risk
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Family, Job, Adventurer. Occupation: Server
Voice: Sore throat, cough
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 5)
Armor Class 15
Hit Points 25 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 600 gp.
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