Rael Othronus, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tight fitting black shirt and pants. He sports a flattop hair cut. His eyes, though not visible through his cowl, are amber.
Personality: He loves telling others what to do and how they should feel about things. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born at the edge of vast desert. After coming to the age of reason, Rael took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.
Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers
Ideals: Opinionated, Optimist, Gifted. Bonds: Nature, Family. Occupation: Navigator
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 300 gp.
Alberich Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a white coat over a green low-cut shirt, and a broad hat upon his head. He keeps his auburn hair in a pixie cut. He has several tiny opal earrings on each ear.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He got into the Ruler business at a young age. Alberich abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Ruler for hire.
Motivation: He's looking for his big break; and he is unsatisfied with his job
Ideals: Athletic, Disciplined. Bonds: Rich, Job, Adventurer. Occupation: Ruler
Voice: Shortens vowels
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Aquan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1800 sp.
Adrik Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a weathered and beat up set of banded mail beneath an oversized green coat. He is an epitome of beauty. His hair is chestnut, silky, and of moderate length. His blue eyes are passionate and lively.
Personality: Calm and collected, he is a well trained Shipwright. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Adventurer, but doesn't like to broadcast it.
Motivation: He has money and likes to spend it.
Ideals: Fighting. Bonds: Attractive, Job, Rich. Occupation: Shipwright
Voice: Low and grunting
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 270 gp.
Oblar Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left arm. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has golden hair. His gray eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the north. A freak accident while working with his Healer mother left him crippled. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Immigrant. Occupation: Butcher
Voice: Draws out vowels
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 21 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Abyssal, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Magnifying glass.
Emerald Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears a simple red robe with brown stripes complete with hood and is in decent physical shape. His red fur, when down, is lengthy. His hazel eyes have a joyful gleam in them most of the time.
Personality: Confrontational and typically high on some drug or another. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Emerald lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Emerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Emerald's mother didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is currently in port desperately looking for someone to get him out; and his spouse's relatives view him with great suspicion
Flaws: Addict, Antagonistic. Bonds: Family, Adventurer, Slave. Occupation: Fisher
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
