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Advanced [show]


Roger Cornish, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. He carries with him a set of sickles on his belt, each one with a amber on the hilt. His hair, while still mostly golden, has prominent grey streaks. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Roger hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the east. He moved from fad to fad and when he turned 15 he discovered poetry. He used his abilities to travel the world and help people.

Motivation: Find a way to reverse the transformation of his brother; and nothing but the best is good enough for him

Ideals: Fighting, Artistic, Philantrophist. Bonds: Attractive, Immigrant. Occupation: Fisher

Voice: Pronounces difficult words wrong

Attributes [hide]

Roger Cornish, Male Human Druid 1
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)9 (-1) 11 (+0)14 (+2)
Skills Intimidation +4, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 pp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp).


Social Check DCs


Frouse Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tight fitting red shirt and pants. His black hair is knotted and matted. His skin is flawless and his gray eyes scan people very quickly.

Personality: He can speak with the recently deceased. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born on a small isolated farm. Brilliant and gifted he never wanted to apply himself. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels threatened by others; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Nature, Adventurer. Occupation: Actor

Voice: Deep voice with rolling R's

Attributes [hide]

Frouse Timbers, Male Gnome Aristocrat 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Arcana +2, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Dazzazn Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in earthy colors with a grey and black handkerchief worn on his left side. His scarlet crest is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He works hard and plays hard.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He left for the west, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Athletic, Artistic. Flaws: Hedonist. Bonds: Attractive, Immigrant, Adventurer. Occupation: Shipwright

Voice: Mousy voice

Attributes [hide]

Dazzazn Gygazzylyshrift, Male Dragonborn Bard 2
Medium (6'8") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 17 (+3)12 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 13
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sun Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears white leather gloves, a white jacket, and tight pants. He wears his brown fur down. His eyes are a pleasant amber.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to loving parents in a slum to the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He's also a talented Assassin, but doesn't like to broadcast it.

Motivation: To get a good night's sleep; and expand his business

Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: Poor, Job. Occupation: Engraver

Voice: Low rumbling, strings words together

Attributes [hide]

Sun Blossom, Male Tabaxi Commoner 4
Medium (6'9") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 16 (+3)14 (+2)
Skills Athletics +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. Brass mug with jade inlays (300 gp). 1 Minor magic item.


Social Check DCs


Thorpe Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is thinning but still full. His eyes are amber.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a pair of adventurers, Thorpe grew up listening to his father's many stories. Through the years after Thorpe was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Thorpe's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to raise his children well; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Locksmith

Voice: Sleepy voice

Attributes [hide]

Thorpe Strongbones, Male Halfling Expert 4
Small (3'4") Halfling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 17 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)13 (+1) 11 (+0)15 (+2)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 13000 sp. 1 Chain shirt. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs

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