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NPC Generator

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Advanced [show]


Mordai Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars, and carries clubs. His red hair is matted, messy, and big. He wears an eyepatch.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich northern family. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mordai fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and his religion dominates his actions

Ideals: Fighting. Flaws: Ugly, Greedy. Bonds: Rich, Religious. Occupation: Detective

Voice: Scratchy, weak

Attributes [hide]

Mordai Conviction, Male Tiefling Druid 7
Medium (5'4") Tiefling, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 69 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 19 (+4)19 (+4) 15 (+2)11 (+0)
Skills Nature +7, Persuasion +3
Senses Passive Perception 12
Languages Common, Infernal, Gnoll, Druidic, Elven
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 400 gp. Citrine (40 gp). Alexandrite (1600 gp). Rich purple corundum (600 gp). Coral (140 gp).


Social Check DCs


Lance Abram, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is auburn and very short. His face is covered beneath a completely black helmet.

Personality: Aggressive, abrasive, and angry, Lance embodies much of what other species detest in the Humans. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Ideals: Philantrophist. Flaws: Antagonistic, Disease, Insomniac. Bonds: Rich. Occupation: Layabout

Voice: Slow speaker

Attributes [hide]

Lance Abram, Male Human Adept 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)10 (+0) 11 (+0)15 (+2)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Ernest Richie, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His chestnut hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He never wears the same outfit twice, unless he absolutely has to.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels kind of lost in life

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Immigrant, Religious. Occupation: Stylist

Voice: Smoker's lung

Attributes [hide]

Ernest Richie, Male Half-Elf Barbarian 7
Medium (5'4") Half-Elf, Neutral Good (CR 7)
Armor Class 12
Hit Points 47 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)8 (-1) 13 (+1)12 (+1)
Skills Insight +4, Stealth +5
Senses Passive Perception 11
Languages Elven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 700 gp.


Social Check DCs


Krimmon Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft green waves gently in the breeze. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Krimmon was born in the east. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Persistence. Bonds: Rich, Attractive, Adventurer, Family. Occupation: Architect

Voice: Rhymes sentences (sorry)

Attributes [hide]

Krimmon Warmwater, Male Halfling Paladin 6
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 42 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 600 gp.


Social Check DCs


Godfrey Dryden, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. He is lazy and tries to find solutions quickly.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When Godfrey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Ugly, Lazy. Bonds: Job, Religious, Military. Occupation: Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Godfrey Dryden, Male Human Warrior 2
Medium (6'1") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 340 gp.


Social Check DCs

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