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NPC Generator

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Advanced [show]


Kilvar Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright red and yellow, and wears rings and necklaces with large, colorful gems. His red hair is singed and shortened. He has gleaming, smiling green eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Scribe, who enjoyed hunting, Kilvar was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. He became a Cartwright soon after.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Rich, Nature, Job. Occupation: Cartwright

Voice: Strong lisp

Attributes [hide]

Kilvar Silverstone, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)17 (+3) 11 (+0)13 (+1)
Skills Athletics +3, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Gnoll, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 230 gp.


Social Check DCs


Clerebold Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He sports a long blonde beard, and similarly colored long hair. He has brown eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is an amazing painter.

History: The child of a Barber, who enjoyed hunting, Clerebold was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Clerebold took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. Being a Spice Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels threatened by others; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Fearful. Bonds: Job, Nature, Criminal record. Occupation: Spice Merchant

Voice: French accent

Attributes [hide]

Clerebold Cotton, Male Human Wizard 11
Medium (5'4") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 46 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills History +5, Insight +6
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 2800 gp. Jeweled gold crown (4000 gp). Golden circlet with four aquamarines (4000 gp).


Social Check DCs


Arnold Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt, and carries shortbows. His black hair is unkempt and raggedy. He has violet eyes.

Personality: Arnold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses divination through singing.

History: He was born a particularly ugly child, much to the horror of his parents. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Fighting, Extrovert, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Map Maker

Voice: Pronounces O like U

Attributes [hide]

Arnold Amastacia, Male Half-Elf Wizard 5
Medium (5'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)14 (+2) 17 (+3)9 (-1)
Skills Animal Handling +6, Performance +2
Senses Passive Perception 13
Languages Common, Elven, Orc, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 500 gp. Aquamarine (400 gp). Violet garnet (400 gp).


Social Check DCs


Edge Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is wearing a long, green, dusty cloak. His whole body is exceptionally muscular. He has cinnamon fur. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born at the edge of vast desert. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Junk Dealer job and began his own company from there.

Motivation: Further expansion of business.

Bonds: Immigrant, Attractive, Job, Criminal record, Nature, Family. Occupation: Junk Dealer

Voice: Boston accent

Attributes [hide]

Edge Of Ale, Male Tabaxi Adept 7
Medium (6'6") Tabaxi, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Athletics +5, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: Rose (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gildmak Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. He keeps his silver hair in a pixie cut. His brown eyes peer out from beneath his broad brown hat.

Personality: Abrasive and pushy, he has a hard time making friends. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He then took over the family business and is one of the better Ploughman for hire.

Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: In love, Job. Occupation: Ploughman

Voice: Shortens vowels

Attributes [hide]

Gildmak Reedfellow, Male Halfling Rogue 11
Small (3'1") Halfling, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 41 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +6, Performance +5
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +5

Possessions: 21000 sp. Hematite (15 gp). Golden pearl (60 gp). Star rose quartz (50 gp). Emerald (1200 gp). Fiery yellow corundum (1200 gp). Zircon (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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