Orsik Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears silk and lounges about seductively. His hair is short and white. His brown unseeing eyes seem to look past you.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 2 years later his spouse died after the birth of his son. Heartbroken, Orsik never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and a strong sense of loyalty to dwarven people
Flaws: Disease, Racist. Bonds: Attractive, Poor, In love. Occupation: Mortician
Voice: Stutters
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 82 (9d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 15000 sp. Red garnet (160 gp). Obsidian (16 gp). Aquamarine (600 gp). Sardonyx (50 gp). Peridot (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'3" and wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. His left hand appears badly burned and disfigured. His red hair, when down, is lengthy. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a ruthless business man, a trait he acquired from his mother.
History: He was born the only child of a wealthy merchant. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: He is compelled to act according to his religious beliefs; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Religious. Occupation: Mayor
Voice: Jamaican accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 11)
Armor Class 15
Hit Points 59 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 3d8-1, Ranged +8 / 3d8+4, Grapple +4
Possessions: 1000 gp.
Ishmoz Hayley, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a pastel broad hat and pastel clothes. He keeps his golden hair in a pixie cut. He wears crescent spectacles with a black brim.
Personality: He can speak with the recently deceased. Ishmoz enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a dilettante and was forced into it by his family
Ideals: Gifted, Entrepeneur. Flaws: Hedonist. Bonds: Has a crush, Family. Occupation: Dilettante
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 10000 cp. Golden circlet with four aquamarines (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Jabbie Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. His chestnut hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gifted from a young age, Jabbie studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and a need for knowledge about a nearby landmark
Ideals: Gifted. Bonds: Poor, Immigrant, Job, Adventurer, Mentor. Occupation: Slave Trader
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Undercommon, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp. Lapis lazuli (8 gp). Violet garnet (500 gp). Brown-green garnet (120 gp). Smoky quartz (70 gp). 1 Minor magic item.
Mugrunden Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'8", this man wears baggy tan pantaloons and a white scarf. He wears his silver crest up. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is skeptical of what others tell him and is slow to trust.
History: The child of a Bowyer, who enjoyed hunting, Mugrunden was taken on many hunting expeditions. His divine abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and to reunite with his absent father
Ideals: Gifted. Flaws: Addict, Shy. Bonds: Family, Nature. Occupation: Ruler
Voice: Stutters
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
