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Advanced [show]


Mormo Blame, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tan armored body suit, with a simple brown line shooting up and back down. He keeps his long red hair kept up in a rat tail. His eyes are silver.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in a small village he learned the ways of the warrior from his father. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Justice, Fighting. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Bookbinder

Voice: High pitched and raspy

Attributes [hide]

Mormo Blame, Male Tiefling Warrior 3
Medium (5'7") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)18 (+4) 9 (-1)12 (+1)
Skills Arcana +6, Deception +3
Senses Passive Perception 9
Languages Common, Draconic, Orc, Undercommon, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Darkwood Buckler. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Dain Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses in collared shirts and wears a proper scarf over his head. With a patchy red beard and wild red hair. He has violet eyes and a grey hat with a green feather.

Personality: He is almost excessively polite to everyone, even when angry. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Sold as a small child to a wizard, Dain was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He feels kind of lost in life; and he is greedy

Flaws: Shy, Antagonistic, Depressed. Bonds: Mentor, Rich. Occupation: Spice Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Dain Goblinbane, Male Dwarf Barbarian 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)10 (+0) 14 (+2)11 (+0)
Skills History +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 130 gp.


Social Check DCs


Mamnen Care, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear pastel clothing when he does not wear armor, and carries kukris. He keeps his blue hair in a pixie cut. He has a tattooed face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.

Motivation: Nothing but the best is good enough for him; and he is content

Ideals: Fighting, Impeccable, Optimist. Flaws: Mundane, Depressed. Bonds: In love. Occupation: Navigator

Voice: Ums and uhs a lot

Attributes [hide]

Mamnen Care, Male Tiefling Commoner 14
Medium (5'10") Tiefling, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 103 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 18 (+4)16 (+3) 13 (+1)16 (+3)
Skills Athletics +8
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Elven
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +8

Possessions: 4000 gp. Eye agate (10 gp). Violet garnet (300 gp). Black pearl (300 gp). Blue quartz (10 gp). Black pearl (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with brown socks and a vest with buckled shoes, and he perpetually has his longsword ready. His long lavender fur is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with a lost civilization.

History: The child of a Miller, who enjoyed hunting, Leaf was taken on many hunting expeditions. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To be a Miller again.

Ideals: Fighting. Flaws: Insane. Bonds: Job, Adventurer, Nature. Occupation: Guard

Voice: Sounds elderly

Attributes [hide]

Leaf Hummingbird, Male Tabaxi Aristocrat 4
Medium (5'8") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)15 (+2) 13 (+1)18 (+4)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnoll, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gerald Reid, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he very much looks the part of a Marshal. He has done his best to style his golden hair to look like a famous performer. He wears large thick round spectacles.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gerald was born in the west. At a young age he loved to build and create. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Rich, Enemies. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Gerald Reid, Male Human Adept 11
Medium (5'5") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 27 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)14 (+2) 11 (+0)14 (+2)
Skills Athletics +8, Stealth +5
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 400 gp. Red spinel (120 gp). Golden yellow topaz (1300 gp). Alexandrite (1300 gp). Fiery yellow corundum (800 gp). Azurite (6 gp). Golden yellow topaz (1300 gp). 1 Minor magic item.


Social Check DCs

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