Delg Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. His black hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Delg is depressed about a lot of things. He tends to be a nihilist. He is a ruthless business man, a trait he acquired from his father.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Delg reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by giants. Delg was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Military, Enemies. Occupation: Fletcher
Voice: Switch between two voices
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 600 sp. 3 Smokesticks. 6 Acid flasks. 4 Antitoxin.
Solomon Mundy, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears rags and sports a simple walking cane. His hair is short and brown. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to make people angry or surprised. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born the only child of a wealthy merchant. Through the years after Solomon was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Solomon's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Solomon and his spouse have recently divorced.
Motivation: Wishes to resurrect an old love.
Ideals: Justice, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, In love. Occupation: Laborer
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 19 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 pp. Sapphire pendant on gold chain (1100 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). 1 Minor magic item.
Henry Gladstone, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of warhammers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has a golden handlebar mustache and slicked back golden hair. His hazel unseeing eyes seem to look past you.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is able to make almost anything out of random pieces of junk.
History: He was born in the west. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Fighting, Gifted. Flaws: Disease, Mundane. Bonds: Immigrant, Slave. Occupation: Fortune-teller
Voice: Indian accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 500 gp. Moss agate (6 gp). Black pearl (1300 gp). Red-brown spinel (50 gp).
Tethren Dignity, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears a weathered and beat up set of banded mail beneath an oversized blue coat, he is not a threatening figure. He wears a colorful flower in his red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Tethren was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tethren fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Impulsive. Bonds: Attractive. Occupation: Mason
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 63 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 18 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Draconic, Auran, Goblin
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp.
Riardon Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. He has dyed his greying red hair a little too much giving a sharp red color. His gray unseeing eyes seem to look past you.
Personality: He acts crazy and hedonistic. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Riardon has worked very hard to control his curse. He has built up a small fortune and can afford his own way.
Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often
Ideals: Athletic. Flaws: Disease, Hedonist. Bonds: Rich, Religious. Occupation: Sculptor
Voice: Relaxed voice
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 10 (+0) | 14 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Auran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!