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Advanced [show]


Aramil Eathalena, Male Elf [Permalink]

Personal [hide]

Description: He wears a violet shirt with thin blue vertical stripes and brown pants. His skin is fair and his fingers are delicate and long. His white hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: Confrontational and typically high on some drug or another. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Aramil grew up listening to his father's many stories. Aramil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: To reunite with his absent father.

Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Family, Adventurer. Occupation: Sellsword

Voice: Speaks with squeezed throat

Attributes [hide]

Aramil Eathalena, Male Elf Barbarian 3
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)13 (+1) 16 (+3)11 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Flak Addington, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a red suit, yellow shirt, and brown tie, and sports empty pouches on his belt. His hair is auburn, silky, and of moderate length. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is calm most of the time but flees social interaction. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the south. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's repulsed by the PC.

Flaws: Shy, Antagonistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Sculptor

Voice: Spits words with contempt

Attributes [hide]

Flak Addington, Male Half-Orc Ranger 6
Medium (5'10") Half-Orc, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 12 (+1)9 (-1)
Skills History +5, Insight +4
Senses Passive Perception 11
Languages Common, Orc, Halfling, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears professional attire. He has done his best to style his lavender fur to look like a famous performer. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the recently deceased. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to loving parents in a slum to the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted druidic powers by his dying sister.

Motivation: To prove his worth to the world; and he has passion for adventuring and risk

Ideals: Gifted, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Fisher

Voice: Loud with bravado

Attributes [hide]

Great Of Snakes, Male Tabaxi Commoner 4
Medium (6'6") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 18 (+4)16 (+3)
Skills Insight +6, Persuasion +5
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Theren Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue armored body suit, with a simple grey line shooting up and back down. His black hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady gray eyes.

Personality: He has always had a great fascination with Elven culture. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Elven compassion; and a strong sense of loyalty to elven people

Ideals: Professionalism. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Detective

Voice: Booming voice

Attributes [hide]

Theren Yaeldrin, Male Elf Paladin 8
Medium (5'5") Elf, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 61 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 14 (+2)17 (+3) 13 (+1)10 (+0)
Skills History +6, Religion +6
Senses Passive Perception 11
Languages Common, Elven, Infernal, Aquan, Auran
Attacks Melee +7 / 2d10+4, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1400 gp. Golden circlet with four aquamarines (2000 gp).


Social Check DCs


Nalral Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses like a well dressed Layabout does. With bright white hair and a scraggly beard. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not believe in betrayal or weakness as things to be tolerated. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nalral grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nalral. He inherited the family business which he has now maintained for 2 years.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Athletic, Justice. Bonds: Job, Criminal record, Rich. Occupation: Layabout

Voice: Spits and sputters

Attributes [hide]

Nalral Brazzik, Male Dwarf Druid 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)16 (+3) 15 (+2)12 (+1)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Auran, Undercommon, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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