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Advanced [show]


Halimath Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a red tunic with pastel highlights, and long tan pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. His silver hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A true patriot, Halimath would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Halimath was raised in a hard working conservative environment. A freak accident while working with his Carter mother left him crippled. He has drifted from career to career and currently works as a Bellfounder.

Motivation: Wants a kiss; and sabotage a competitor

Flaws: Shy, Disease. Bonds: Military, Job, Has a crush. Occupation: Bellfounder

Voice: Soft and melodious

Attributes [hide]

Halimath Floshem, Male Half-Elf Sorcerer 6
Medium (5'1") Half-Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 17 (+3)12 (+1) 12 (+1)10 (+0)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 2000 sp. 2 Holy water. 2 Smokesticks. 4 Thunderstones. 4 Alchemist’s fire.


Social Check DCs


Arannis Galanodel, Male Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing colorful clothing, dressed as a Spice Merchant. He is an epitome of beauty. He has a red handlebar mustache and slicked back red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a font of random trivia from the lore and stories he has discovered

History: Arannis was born with his father's beautiful face. As a young adult he joined a group advocating for an improvement in Elven conditions. He used his abilities to travel the world and help people.

Motivation: He's looking for his big break; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Logical, Philantrophist. Flaws: Racist. Bonds: Attractive, Job, Adventurer. Occupation: Spice Merchant

Voice: Speaks in third person

Attributes [hide]

Arannis Galanodel, Male Elf Monk 2
Medium (5'1") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)15 (+2) 16 (+3)12 (+1)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Elven, Auran, Ignan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 600 sp. Large well-done wool tapestry (600 gp). 1 Banded mail.


Social Check DCs


Arannis Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. He has dyed his greying silver hair a little too much giving a sharp silver color. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Arannis wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born several months after his mother was called into army service. Over the years he perfected his riding and shooting skills. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Disciplined. Flaws: Addict, Antagonistic. Bonds: Military, Nature. Occupation: Stylist

Voice: Pirate accent

Attributes [hide]

Arannis Dalanthan, Male Elf Druid 2
Medium (5'1") Elf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 15 (+2)17 (+3) 11 (+0)16 (+3)
Skills History +5, Investigation +5
Senses Passive Perception 10
Languages Common, Elven, Druidic, Terran, Gnome
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs


Balimaar Morley, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He usually wears his grey robe and has his mace always slung over his shoulder. He wears his golden hair up in a very large beehive style do. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: To settle down with his crush; and he loathes his own lifestyle

Ideals: Joker, Philantrophist. Bonds: Attractive, Mentor, Immigrant. Occupation: Fisher

Voice: Cold and demanding tone

Attributes [hide]

Balimaar Morley, Male Human Bard 2
Medium (6'5") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Arcana +1, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 340 gp. 1 Climber’s kit.


Social Check DCs


Great Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His fur is cinnamon and curly. His blue unseeing eyes seem to look past you.

Personality: He is a Carpenter first and foremost. He believes firmly that knowledge should be universal. Great is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: The child of a Bookbinder, who enjoyed hunting, Great was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.

Motivation: Find a way to reverse the transformation of his brother; and to be a bookbinder again

Ideals: Entrepeneur. Flaws: Disease. Bonds: Job, Family, Nature. Occupation: Carpenter

Voice: Old Prospector

Attributes [hide]

Great Peak, Male Tabaxi Ranger 5
Medium (5'4") Tabaxi, Neutral Evil (CR 5)
Armor Class 14
Hit Points 46 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)16 (+3) 12 (+1)13 (+1)
Skills Intimidation +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Terran, Ignan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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