Ghaliver Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he dresses in collared shirts and wears a proper scarf over his head. His hair is long and black with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. His eyes, though not visible through his cowl, are blue.
Personality: Calm and collected, he is a well trained Weaver. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the south to a Weaver, Ghaliver learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Nothing but the best is good enough for him; and balancing his hectic life and new weaver responsibilities is difficult
Ideals: Impeccable. Flaws: Secretive, Antagonistic. Bonds: Job, Adventurer. Occupation: Weaver
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 27 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp.
Three Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is renowned for his bright yellow suits and hats. His black fur is slicked back into a classic pompadour. He has gleaming, smiling copper eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He is lazy, self-centered, vain, and jealous.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Since then, he has sought to make the best of life.
Motivation: He has passion for adventuring and risk; and he is greedy
Ideals: Optimist. Flaws: Selfish, PTSD. Bonds: Rich, Adventurer. Occupation: Navigator
Voice: Spanish accent
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 8 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 9 (-1) | 20 (+5) |
Senses Passive Perception 9
Languages Common, Goblin, Elven, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. Carnelian (30 gp). Jet (60 gp).
Fragrant Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in a clean tan cloak covering his clean studded leather. He keeps his orange fur in a flapper bob. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has always had a great fascination with Tabaxi culture. He is able to fit into much smaller and tighter spaces than normal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted he never wanted to apply himself. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Athletic, Gifted. Flaws: Racist, Mundane, PTSD. Occupation: Bricklayer
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Deep green spinel (130 gp). Red spinel (130 gp).
Wrenn Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He wears bulky grey painted plate armor. His black hair is long and unkept. His eyes are brown and beady.
Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Wrenn hails from a village terrorized by illithids. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He is not mentally stable, and does not behave rationally; and money/treasure
Flaws: Ugly, Insane. Bonds: Job, Rich, Enemies. Occupation: Fletcher
Voice: Cold and demanding tone
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 5000 cp.
Andram Harm, Male Tiefling [Permalink]
Personal [hide]
Description: He wears blue trousers with pastel and red striped suspenders. He wears various colorful collared shirts. He carries with him a set of rapiers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His brown hair has been sun bleached extensively. His white eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Andram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered poetry. He now owns his own business.
Motivation: To be a Herbalist again.
Ideals: Fighting, Artistic. Bonds: Job, Family, Immigrant. Occupation: Performer
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 31 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. Golden pearl (160 gp).
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