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Advanced [show]


Medrash Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He is portly but not overly obese. He wears a top hat to hide his balding. His eyes are red and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised in a island tribe. His first spouse was a Banker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has comitted a past crime that haunts him to this day; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Persistence. Bonds: Adventurer, Nature, Family, Criminal record. Occupation: Junk Dealer

Voice: Scandinavian accent

Attributes [hide]

Medrash Chumbyxirinnish, Male Dragonborn Barbarian 3
Medium (6'2") Dragonborn, True Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)16 (+3) 10 (+0)11 (+0) 15 (+2)14 (+2)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 1d8+5, Ranged +5 / 1d8+3, Grapple +5

Possessions: 5000 cp.


Social Check DCs


Trym Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a top hat to cover his moderate length red hair. He has several tiny topaz earrings on each ear.

Personality: He has always had a great fascination with Half-Elven culture. He is able to fit into much smaller and tighter spaces than normal.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. He now spends his time doing works of charity.

Motivation: A strong sense of loyalty to Half-Elven people; and money/treasure

Ideals: Gifted, Philantrophist. Flaws: Racist, Disease. Bonds: Immigrant, Rich. Occupation: Dilettante

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trym Berevan, Male Half-Elf Sorcerer 11
Medium (5'3") Half-Elf, Neutral Evil (CR 11)
Armor Class 9
Hit Points 53 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)19 (+4) 10 (+0)10 (+0)
Skills Insight +4, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Auran, Draconic, Terran
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166666640000

Possessions: 2500 gp. Blue star sapphire (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ekemon Madness, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is thinning but still full. His eyes are white and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He would rather hide behind his crafts than deal with other people.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and wishes to resurrect an old love

Ideals: Joker, Artistic. Flaws: Shy. Bonds: Rich, In love. Occupation: Fletcher

Voice: Draws out vowels

Attributes [hide]

Ekemon Madness, Male Tiefling Rogue 7
Medium (5'7") Tiefling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)16 (+3) 14 (+2)12 (+1)
Skills Religion +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Goblin, Elven, Infernal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp. Silver pearl (110 gp). Amber (110 gp). Hematite (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Keth Conway, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He very much looks the part of a Shoemaker. He has styled his white hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Keth is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Keth was left his mother's suit of armor and trained in its use and care. He became a Shoemaker soon after.

Motivation: To be a Soapmaker again; and wants to work out more often

Ideals: Athletic, Extrovert. Flaws: Shy. Bonds: Job, Military. Occupation: Shoemaker

Voice: Mumbles to self between sentences

Attributes [hide]

Keth Conway, Male Half-Orc Paladin 1
Medium (6'10") Half-Orc, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)7 (-2) 14 (+2)12 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 gp. 1 Masterwork studded leather.


Social Check DCs


Damien Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is black and curly. He is baby faced.

Personality: He is overprotective of those who hire his services. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of a Gardener, who enjoyed hunting, Damien was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Damien took refuge in the large cave and found the beat up axe and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To protect his home; and he is wracked by social anxiety

Ideals: Fighting, Logical. Flaws: Fearful. Bonds: Guardian, Nature. Occupation: Dyer

Voice: Indian accent

Attributes [hide]

Damien Warmwater, Male Halfling Commoner 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 23 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)13 (+1) 15 (+2)8 (-1)
Skills Deception +2, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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