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NPC Generator

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Advanced [show]


Gerald Wade, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a faded coat and loose pants complete with broad hat. His hair is chestnut and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic, Passionate, Fighting, Gifted. Bonds: Rich. Occupation: Stableman

Voice: Speaks through clenched teeth

Attributes [hide]

Gerald Wade, Male Human Warrior 10
Medium (5'0") Human, Neutral Evil (CR 10)
Armor Class 11
Hit Points 97 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 10 (+0)13 (+1)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 70 pp. Alexandrite (900 gp).


Social Check DCs


Roger Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a yellow shirt with thin white vertical stripes and blue pants. He wears his hair in dreadlocks. His eyes are a pleasant amber.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Sage business at a young age. Over the years he perfected his riding and shooting skills. He now owns his own business.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Slave, Job, Nature, In love. Occupation: Sage

Voice: Breathy voice

Attributes [hide]

Roger Birkenhead, Male Human Wizard 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)8 (-1) 13 (+1)15 (+2)
Skills Arcana +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Roge Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. He keeps his long brown hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a ruthless business man, a trait he acquired from his father.

History: He was born in the east, but his parents moved at a very young age to the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Roge's homeland. Roge decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and retire the richest man in the east

Ideals: Fighting, Entrepeneur. Flaws: Terse. Bonds: Immigrant, Job. Occupation: Bookbinder

Voice: Deep voice with rolling R's

Attributes [hide]

Roge Underfoot, Male Halfling Wizard 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 11 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 6000 sp.


Social Check DCs


Arnold Colby, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Cook. He has a penchant for wearing a ring with an oversized emerald on his left hand. His red hair is cut jaggedly and amateurishly. He is baby faced.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also is a firm believer in the manly ideal.

History: He was born in the north. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Ideals: Impeccable. Flaws: Impulsive. Bonds: Rich, Immigrant, Guardian, Family. Occupation: Cook

Voice: Eastern European accent

Attributes [hide]

Arnold Colby, Male Human Wizard 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Athletics +2, Stealth +1
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 700 sp. 1 Bullseye lantern.


Social Check DCs


Anselm Tyndall, Male Human [Permalink]

Personal [hide]

Description: An older man who is well dressed, constantly wearing a pastel suit, yellow shirt, and white tie, he is not a threatening figure. His hair, while still mostly black, has prominent grey streaks. His hazel eyes are passionate and lively.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: When he was but 7 years old his parents immigrated from the west. He moved from fad to fad and when he turned 15 he discovered dancing. He left for the west, certain he would find work there.

Motivation: Expand his business; and further expansion of business

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Map Maker

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Tyndall, Male Human Cleric 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)11 (+0) 12 (+1)15 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 50 gp. 1 Climber’s kit.


Social Check DCs

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