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Advanced [show]


Lance Nash, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, pastel shirt, and blue tie, and he perpetually has his dagger ready. He has a chestnut handlebar mustache and slicked back chestnut hair. His face is scarred and worn.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Lance grew up listening to his mother's many stories. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Ruler

Voice: Sighs a lot, exhausted

Attributes [hide]

Lance Nash, Male Human Cleric 8
Medium (5'2") Human, Neutral Evil (CR 8)
Armor Class 11
Hit Points 40 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 11 (+0)17 (+3)
Skills Nature +4, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ghûra Yorke, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man wears tattered old clothes. He sports a long blonde beard, and similarly colored long hair. His eyes, though not visible through his cowl, are amber.

Personality: Stoic and calm, he prefers to meditate than take action. He is able to make almost anything out of random pieces of junk.

History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted necromantic powers by his dying brother.

Motivation: He desires power and/or immortality.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Bricklayer

Voice: Breathy voice

Attributes [hide]

Ghûra Yorke, Male Half-Orc Aristocrat 3
Medium (5'6") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


John Zheng, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears blue cloth garments or leather armor. He wears his hair in dreadlocks. His eyes are hazel and catlike.

Personality: His tongue was cut out and he uses sign language. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is a Chromatic Dragon in disguise. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. During his travels, John and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, John discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. John fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Sabotage a competitor; and money/treasure

Flaws: Disease, Fearful. Bonds: Rich, Adventurer, Job. Occupation: Spice Merchant

Voice: Old thin voice

Attributes [hide]

John Zheng, Male Half-Elf Barbarian 13
Medium (5'11") Half-Elf, Neutral Evil (CR 13)
Armor Class 11
Hit Points 103 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)18 (+4) 10 (+0)14 (+2)
Skills Intimidation +6, Performance +6
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Undercommon, Infernal, Ignan
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3

Possessions: 700 pp. Eye agate (12 gp). Black pearl (1200 gp). Chrysoberyl (140 gp).


Social Check DCs


Arnold Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt and is in decent physical shape. His hair is greying and his face has many wrinkles. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Arnold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He plays an instrument quite well.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He has worked as a Masseuse like his mother before him.

Motivation: Meet up once more with his childhood friend; and further expansion of business

Ideals: Extrovert, Artistic, Entrepeneur. Bonds: Job, Adventurer. Occupation: Masseuse

Voice: Indian accent

Attributes [hide]

Arnold Hildenman, Male Half-Elf Expert 5
Medium (4'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)13 (+1) 8 (-1)11 (+0)
Skills Deception +3, Survival +2
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Dean Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. He has silver hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born into a rich family. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has dedicated himself to building a better kind of golem.

Motivation: He uses money and sex appeal to get what he needs; and meet up once more with his childhood friend

Ideals: Optimist, Gifted. Bonds: Attractive, Adventurer, Rich. Occupation: Stylist

Voice: Jamaican accent

Attributes [hide]

Dean Pinkerton, Male Human Ranger 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)14 (+2) 11 (+0)10 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 60 gp. Malachite (6 gp). 2 Antitoxin.


Social Check DCs

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