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NPC Generator

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Advanced [show]


Lewis Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. His blonde hair is drawn into a tight pony tail with a card scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a white middle class family as the only child. He has had some formal poetry training, and achieved minor success. He has drifted from career to career and currently works as a Bellfounder.

Motivation: He is content; and sabotage a competitor

Ideals: Artistic. Flaws: Mundane. Bonds: Poor, Attractive, Job. Occupation: Bellfounder

Voice: Mumbles to self between sentences

Attributes [hide]

Lewis Cumberbatch, Male Human Expert 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)12 (+1) 11 (+0)18 (+4)
Skills Nature +4, Stealth +7
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Weary, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears a red tunic with blue highlights, and long tan pants that bunch up around his shoes and is in decent physical shape. His deerstalker hat is riddled with cuts and holes. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Andram lived on a farm with his mother, near the main road leading to a nearby town. His mother took him hunting and taught him how to get in the mind of other creatures. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his daughter; and to unite with his brother

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Rich, Family, Nature. Occupation: Adventurer

Voice: Timid voice

Attributes [hide]

Andram Weary, Male Tiefling Rogue 6
Medium (5'5") Tiefling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)14 (+2) 9 (-1)18 (+4)
Skills Religion +5, Survival +2
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Krimmon Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is well dressed, constantly wearing a white suit, violet shirt, and red tie. His silver hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He is overprotective of those who hire his services. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to loving parents in a slum to the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Krimmon took refuge in the large cave and found the beat up axe and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To prove his worth to the world; and to clean up the streets

Flaws: Shy, Impulsive. Bonds: Guardian, Poor, Nature. Occupation: Beggar

Voice: Mousy voice

Attributes [hide]

Krimmon Swiftwhistle, Male Halfling Commoner 16
Small (2'10") Halfling, True Neutral (CR 16)
Armor Class 15
Hit Points 53 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 13 (+1)10 (+0) 15 (+2)14 (+2)
Skills Athletics +4, Investigation +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 4d10-1, Ranged +9 / 4d10+4, Grapple +5

Possessions: 1000 pp. Large well-done wool tapestry (300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Gold and topaz bottle stopper cork (1400 gp). Solid gold idol (600 gp). Gold and topaz bottle stopper cork (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Solid gold idol (600 gp). Jeweled anklet (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Damakos Agony, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He carries a battered dagger and tarnished axe as well. He has dyed his greying black hair a little too much giving a sharp black color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Shepherd business at a young age. He struck it rich when he found rare goods in large quantities. He has achieved small success as a Shepherd.

Motivation: He would like to get married and retire; and he wants to get laid

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Rich, Has a crush. Occupation: Shepherd

Voice: Uses sign language

Attributes [hide]

Damakos Agony, Male Tiefling Druid 3
Medium (6'3") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)15 (+2) 16 (+3)17 (+3)
Skills Athletics +2, Performance +5
Senses Passive Perception 13
Languages Common, Auran, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 700 sp. Rich purple corundum (500 gp). Silver pearl (140 gp). Chrysoprase (70 gp). 1 Alchemist’s fire.


Social Check DCs


Leaf Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a deerstalker hat to hide his balding. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He speaks before he thinks and is too direct. He feeds upon the attention of others.

History: He comes from a rich southern family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Money/treasure; and he is greedy

Flaws: Impulsive, Antagonistic. Bonds: Adventurer, Attractive, Rich. Occupation: Tailor

Voice: Spits words with contempt

Attributes [hide]

Leaf Of Spirit, Male Tabaxi Paladin 6
Medium (5'1") Tabaxi, Lawful Good (CR 6)
Armor Class 12
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills Insight +3, Religion +5
Senses Passive Perception 10
Languages Common, Aquan, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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