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Advanced [show]


Joser Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: 2'10" and muscular, this western man wears brown leather gloves, a brown jacket, and tight pants. His white hair is braided into rings. He has amber eyes and a brown hat with a pastel feather.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a forest tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He then took over the family business and is one of the better Barkeep for hire.

Motivation: Expand his business; and further expansion of business

Ideals: Athletic, Disciplined, Logical. Bonds: Nature, Job. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Joser Jamjar, Male Halfling Warrior 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 48 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)14 (+2) 18 (+4)12 (+1)
Skills Acrobatics +7, Performance +4
Senses Passive Perception 14
Languages Common, Halfling, Orc, Druidic
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Sun Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'5". He wears a faded coat and loose pants complete with deerstalker hat, and his gloved hand is found clutching a shortspear. He keeps his lavender fur in a flapper bob. His blue eyes dart from person to person.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the north his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has since lost track of the people in his past.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Disciplined, Entrepeneur. Flaws: Mundane. Bonds: Family, Poor. Occupation: Body Guard

Voice: Sensual and smooth

Attributes [hide]

Sun Mirror, Male Tabaxi Rogue 6
Medium (6'5") Tabaxi, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 9 (-1)9 (-1) 18 (+4)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 1000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Gold dragon comb with red garnet eye (1800 gp). Black velvet mask with numerous citrines (100 gp). Golden circlet with four aquamarines (2000 gp).


Social Check DCs


Eberk Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears grey trousers with white and black striped suspenders. He wears various colorful collared shirts. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. During his travels, Eberk and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Eberk discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Eberk fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: His spouse's relatives view him with great suspicion; and he's looking for his big break

Ideals: Joker. Flaws: Disease, Racist. Bonds: Adventurer, Family. Occupation: Stylist

Voice: Voice breaks

Attributes [hide]

Eberk Steelfist, Male Dwarf Commoner 1
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)13 (+1) 10 (+0)8 (-1)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Moonstone (20 gp).


Social Check DCs


Alston Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a simple blue robe with tan stripes complete with hood. His tied-back hair is blonde. His thin eyebrows rest above his beady amber eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Alston was born the youngest of three triplets. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Expand his business; and balancing his hectic life and new ploughman responsibilities is difficult

Flaws: Ugly. Bonds: Job, Family, Religious. Occupation: Ploughman

Voice: Sighs a lot, exhausted

Attributes [hide]

Alston Cobblelob, Male Gnome Paladin 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)13 (+1) 16 (+3)14 (+2)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Bork Harper, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears just a black suit. His hair is auburn, silky, and of moderate length. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not trust anyone and sleeps with one eye open.

History: Bork was born the youngest of three triplets. One day when Bork was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Bork was heart-stricken from the event, and his mother started working long hours to provde for them. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their daughter. He worked as a Knight, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Ideals: Passionate. Flaws: Insomniac, PTSD. Bonds: Attractive, Family. Occupation: Knight

Voice: Spanish accent

Attributes [hide]

Bork Harper, Male Half-Orc Wizard 2
Medium (6'3") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)10 (+0) 13 (+1)6 (-2)
Skills History +2, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 150 pp. 1 Masterwork Light wooden shield.


Social Check DCs

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