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Advanced [show]


Ghesh Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a slight overbite and is overall scrawny. His rusty crest is lengthy. His eyes are red.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born at the edge of vast mountains. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable; and to reunite with his old friends

Ideals: Fighting. Flaws: Racist. Bonds: Family, Nature, Criminal record, Adventurer. Occupation: Jeweler

Voice: Whispers

Attributes [hide]

Ghesh Wystongjiir, Male Dragonborn Expert 4
Medium (6'6") Dragonborn, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)12 (+1) 14 (+2)14 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Thorpe Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears silk and lounges about seductively. He has wavy golden hair. His brown eyes are passionate and lively.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. The war was a terrible time for him, and Thorpe does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gifted from a young age, Thorpe studied abroad. When Thorpe reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted divine powers by his dying sister.

Motivation: He loathes his own lifestyle.

Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Attractive, Military. Occupation: Server

Voice: Speaks with back of mouth

Attributes [hide]

Thorpe Tosscobble, Male Halfling Fighter 6
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 38 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Arcana +4, Deception +3
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp. Deep green spinel (110 gp). Aquamarine (200 gp).


Social Check DCs


Grumbar Graeme, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tattered old clothes. He has a long red beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He dislikes all the random violence that takes place in the east. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Pacifist, Gifted. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Sellsword

Voice: Strong lisp

Attributes [hide]

Grumbar Graeme, Male Half-Orc Druid 7
Medium (6'10") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)9 (-1) 10 (+0)8 (-1)
Skills Persuasion +2, Religion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1100 gp. Red garnet (150 gp). Golden yellow topaz (1200 gp).


Social Check DCs


Aramil Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a very tight haircut. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Gifted from a young age, Aramil studied abroad. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He left for the north, certain he would find work there.

Motivation: He uses money and sex appeal to get what he needs; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Gifted. Bonds: Rich, Attractive, Immigrant, Enemies. Occupation: Architect

Voice: Spits and sputters

Attributes [hide]

Aramil Dalanthan, Male Elf Bard 4
Medium (5'1") Elf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)12 (+1) 19 (+4)10 (+0)
Skills Nature +3, Stealth +5
Senses Passive Perception 14
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Emerald Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear grey clothing when he does not wear armor. His red fur is matted, messy, and big. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north to a Dilettante, Emerald learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He has drifted from career to career and currently works as a Dilettante.

Motivation: He is greedy.

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Immigrant, Job, Rich. Occupation: Dilettante

Voice: Laughs frequently while speaking

Attributes [hide]

Emerald Wind, Male Tabaxi Barbarian 2
Medium (5'11") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 18 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 14 (+2)9 (-1) 17 (+3)16 (+3)
Skills Arcana +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 360 gp. 1 Half-Plate.


Social Check DCs

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