Cressel Reverence, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He dresses well, wearing white shirts, loose pants, and blazers most of the time. Beneath his clothing is a huge mess of scar tissue. His purple hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: His tongue was cut out and he uses sign language. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: The child of a Crown-heir, who enjoyed hunting, Cressel was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Cressel took refuge in the old dungeon and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is content; and he is currently in port desperately looking for someone to get him out
Flaws: Disease, Forgetful. Bonds: Attractive, Slave, Nature. Occupation: Body Guard
Voice: French accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 900 gp.
Eberk Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'1", this man wears tight fighting clothing, which leaves very little to the imagination. His hair is blonde and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He loves telling others what to do and how they should feel about things. He plays an instrument quite well.
History: Born in the west his family was never financially stable. He has had some formal singing training, and achieved minor success. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Opinionated, Artistic. Flaws: Insomniac. Bonds: Poor. Occupation: Painter
Voice: Voice breaks
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 9
Hit Points 78 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 17 (+3) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Druidic
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
Possessions: 400 pp. Blue quartz (4 gp). Golden yellow topaz (800 gp). Onyx (80 gp). Red garnet (50 gp). Violet garnet (800 gp). Golden yellow topaz (800 gp). Chalcedony (80 gp).
Tricking Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right arm. He likes to wear ponchos typically of a light tan in addition to tight pants. He wears his red fur up. He wears crescent spectacles with a black brim.
Personality: He never swears and excessively uses polite adverbs when speaking. He does not trust anyone and sleeps with one eye open.
History: He was born in a small forest village. He found a children's book about a Tabaxi Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.
Motivation: To pay off his debts; and meet up once more with his childhood friend
Ideals: Optimist. Flaws: Insomniac. Bonds: Nature, Adventurer, Debt. Occupation: Cartwright
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. Brown-green garnet (90 gp).
Tim Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He wears a blue coat over a black low-cut shirt, and a feathered hat upon his head. He has a long chestnut beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is lazy, self-centered, vain, and jealous.
History: The child of a Layabout, who enjoyed hunting, Tim was taken on many hunting expeditions. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: Many brigands want him driven away; and find a way to reverse the transformation of his sister
Ideals: Philantrophist. Flaws: Selfish. Bonds: Attractive, Nature, Immigrant. Occupation: Sage
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Auran, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item.
Mordai Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. He has no hair. He has red eyes and a yellow hat with a blue feather.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Servant
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1000 cp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!