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NPC Generator

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Advanced [show]


Diggory Almeida, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears silk and lounges about seductively. He sports a flattop hair cut. His gray eyes are passionate and lively.

Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born at the edge of vast plains. He has had some formal dancing training, and achieved minor success. He struck the Fletcher job and began his own company from there.

Motivation: Wants to open a new tavern; and balancing his hectic life and new fletcher responsibilities is difficult

Ideals: Logical, Artistic. Bonds: Attractive, Job, Nature. Occupation: Fletcher

Voice: Nasally tone

Attributes [hide]

Diggory Almeida, Male Half-Elf Barbarian 2
Medium (5'4") Half-Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Terran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +4

Possessions: 900 sp.


Social Check DCs


Boddynock Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'6" and is dressed in a clean red cloak covering his clean studded leather. His right hand appears badly burned and disfigured. He keeps his golden hair in a flapper bob. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Boddynock wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to get a good night's sleep

Ideals: Disciplined, Gifted. Flaws: Disease, Insomniac. Occupation: Unemployed

Voice: Low and grunting

Attributes [hide]

Boddynock Shadowcloak, Male Gnome Sorcerer 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 33 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 20 (+5)16 (+3) 9 (-1)17 (+3)
Skills Animal Handling +1, Nature +5
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Terran, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Smoking Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'10" and is dressed in a clean green cloak covering his clean studded leather. His right leg appears badly burned and disfigured. He has moderate length brown fur. He has several tiny aquamarine earrings on each ear.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a minor phobia of water and hates getting wet.

History: Born in the west to a Bellfounder, Smoking learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Bellfounder for hire.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and he is terrified, and will act out of fear

Ideals: Optimist. Flaws: Fearful. Bonds: Rich, Job. Occupation: Bellfounder

Voice: growls and snarls, animalistic

Attributes [hide]

Smoking Treat, Male Tabaxi Wizard 15
Medium (5'10") Tabaxi, Chaotic Neutral (CR 15)
Armor Class 13
Hit Points 51 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 12 (+1)17 (+3) 11 (+0)18 (+4)
Skills Investigation +8
Senses Passive Perception 10
Languages Common, Druidic, Aquan, Terran
Attacks Melee +9 / 4d8+4, Ranged +8 / 4d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1644444432

Possessions: 2000 gp. Solid gold idol (300 gp). Brass mug with jade inlays (400 gp). Gold dragon comb with red garnet eye (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). A roughly beaten golden orb (30 gp). Silver comb with moonstones (400 gp). Brass mug with jade inlays (400 gp). Solid gold idol (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimp Remington, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'7", this man wears a worn and beaten armor. His hair is silver, silky, and of moderate length. He has a tattooed face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. After coming to the age of reason, Krimp took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Gifted. Flaws: Emotional. Bonds: Attractive, Religious. Occupation: Shoemaker

Voice: Soft and mumbly

Attributes [hide]

Krimp Remington, Male Half-Orc Sorcerer 2
Medium (6'7") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 320 gp.


Social Check DCs


Akoth Rayden, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 5'1" and wears yellow painted combat armor at almost all times. His left hand appears badly burned and disfigured. His chestnut hair is knotted and matted. He wears an eyepatch.

Personality: He is a hateful person. He taunts others and blames them for his problems. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Akoth was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Akoth's father didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: To reunite with his absent father.

Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Barber

Voice: Soothing and warm

Attributes [hide]

Akoth Rayden, Male Half-Orc Adept 5
Medium (5'1") Half-Orc, Neutral Evil (CR 5)
Armor Class 9
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 400 gp. Black opal (1000 gp). Sard (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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