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Advanced [show]


Five Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a slight overbite and is overall scrawny. His fur is cinnamon and very short. His eyes are likewise blue.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gifted from a young age, Five studied abroad. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He moves from town to town, unable to find a place to settle.

Motivation: Tabaxi compassion; and a rival would like him out of the picture

Ideals: Philantrophist, Gifted. Flaws: Racist. Bonds: Criminal record, Immigrant. Occupation: Miner

Voice: Whispers

Attributes [hide]

Five Plume, Male Tabaxi Cleric 5
Medium (5'10") Tabaxi, Neutral Evil (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Nature +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Moss agate (7 gp).


Social Check DCs


Boddynock Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his longbow always slung over his shoulder. He carries a battered dagger and tarnished longbow as well. His hair is black and very short. His face is covered beneath a completely black helmet.

Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Boddynock was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Expand his business; and he's looking for his big break

Ideals: Fighting. Bonds: Job, Adventurer, Poor. Occupation: Merchant

Voice: Uses lots of figures of speech

Attributes [hide]

Boddynock Fiddlefen, Male Gnome Monk 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 12 (+1)15 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. Red garnet (70 gp). Black opal (400 gp). Blue quartz (13 gp). Red garnet (70 gp).


Social Check DCs


Nicor Gift, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is lengthy. His eyes, though not visible through his cowl, are gold.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wishes to resurrect an old love; and to share knowledge with the world

Ideals: Disciplined, Optimist, Logical. Bonds: Attractive, In love. Occupation: Adventurer

Voice: Whispers

Attributes [hide]

Nicor Gift, Male Tiefling Cleric 1
Medium (5'11") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)10 (+0) 16 (+3)12 (+1)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 50 gp.


Social Check DCs


Anverth Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears an entirely black suit with green socks and a vest with buckled shoes. His black hair is cut short. He has several tiny topaz earrings on each ear.

Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a plains tribe. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Painter again; and to reunite with his absent mother

Bonds: Rich, Job, Family, Nature. Occupation: Architect

Voice: Mumbles to self between sentences

Attributes [hide]

Anverth Timbers, Male Gnome Wizard 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 100 gp.


Social Check DCs


Cask Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has no fur. His ears are large.

Personality: Cask speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born in the west, but his parents moved at a very young age to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Farmer

Voice: Speaks with back of mouth

Attributes [hide]

Cask Prim Posies, Male Tabaxi Expert 11
Medium (6'5") Tabaxi, Neutral Evil (CR 11)
Armor Class 12
Hit Points 47 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)17 (+3) 12 (+1)12 (+1)
Skills Animal Handling +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Ignan, Elven, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2700 gp.


Social Check DCs

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