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Advanced [show]


Oren Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a colorful flower in his black hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is frequently practicing swordplay.

History: He was born blind and as such lacked many opportunities for work. When Oren reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Opinionated. Flaws: Disease. Bonds: Poor, Attractive, Military. Occupation: Masseuse

Voice: Gruff and masculine

Attributes [hide]

Oren Quickstep, Male Halfling Expert 5
Small (2'11") Halfling, True Neutral (CR 5)
Armor Class 15
Hit Points 23 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills History +5, Stealth +7
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Mormog Thackeray, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a blue shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He keeps his brown hair in a pixie cut. His half smiles and green eyes are beguiling and draw you in.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He feeds upon the attention of others.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mormog fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To end his boredom; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Emotional, Mundane. Bonds: Attractive. Occupation: Tailor

Voice: Smoker's lung

Attributes [hide]

Mormog Thackeray, Male Half-Orc Bard 5
Medium (6'9") Half-Orc, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)9 (-1) 15 (+2)15 (+2)
Skills Athletics +5, Insight +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Rhodochrosite (15 gp). Bloodstone (40 gp). Banded agate (15 gp). 1 Banded mail. 1 Full Plate. 1 Darkwood Shield.


Social Check DCs


Valafar Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His white eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to fit into much smaller and tighter spaces than normal.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Valafar and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Laborer

Voice: Sleepy voice

Attributes [hide]

Valafar Ecstasy, Male Tiefling Bard 1
Medium (6'9") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)15 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 70 gp. Iolite (30 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cimer Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears rags and sports a simple walking cane. He keeps his chestnut hair in a flapper bob. His eyes are white and he is always smoking a pipe.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A true patriot, Cimer would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Cimer took refuge in the large cave and found the beat up crossbow and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker, Entrepeneur. Bonds: Poor, Military, Nature, Enemies. Occupation: Brewer

Voice: Timid voice

Attributes [hide]

Cimer Rapture, Male Tiefling Rogue 11
Medium (6'8") Tiefling, Chaotic Good (CR 11)
Armor Class 11
Hit Points 65 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 10 (+0)12 (+1)
Skills Religion +5, Stealth +5
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 700 gp. Old masterpiece painting (1300 gp). Gold and topaz bottle stopper cork (800 gp).


Social Check DCs


Seven Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with broad hat. He has a penchant for wearing a ring with an oversized topaz on his left hand. His fur is orange, silky, and of moderate length. His eyes are likewise copper.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Bonds: Rich, Attractive, Guardian, Military. Occupation: Cook

Voice: growls and snarls, animalistic

Attributes [hide]

Seven Candle, Male Tabaxi Monk 10
Medium (5'8") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 80 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 14 (+2)14 (+2) 8 (-1)10 (+0)
Skills Nature +6, Religion +6
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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