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NPC Generator

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Advanced [show]


Chay Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and tan handkerchief worn on his right side. He carries a battered whip and tarnished halberd as well. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a small toy that he constantly fidgets with.

History: From birth he was tutored by a cruel and relentless mentor. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in halberd use. He got away from his former life and has fallen to alcoholism.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Ugly, Addict. Bonds: Mentor, Enemies. Occupation: Slave Trader

Voice: Smooth and feminine

Attributes [hide]

Chay Wildheart, Male Halfling Wizard 16
Small (3'0") Halfling, Chaotic Good (CR 16)
Armor Class 13
Hit Points 47 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)19 (+4) 12 (+1)10 (+0)
Skills Deception +5, Investigation +9
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Ignan, Auran, Terran
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day174444443320

Possessions: 7000 gp. Old masterpiece painting (1300 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).


Social Check DCs


Thervan Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He dresses in collared shirts and wears a proper scarf over his head. He has shaved his head bald. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a font of random trivia from the lore and stories he has discovered

History: Thervan was born in the east. At a young age he loved to build and create. A few years later when the north was not economically sound they moved to his current location. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Logical, Persistence. Bonds: Attractive, Immigrant, Adventurer. Occupation: Navigator

Voice: Hard of hearing, loud

Attributes [hide]

Thervan Sylvaranth, Male Elf Monk 13
Medium (4'7") Elf, Lawful Good (CR 13)
Armor Class 12
Hit Points 44 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)17 (+3) 9 (-1)10 (+0)
Skills Persuasion +4, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Elven, Celestial, Terran, Aquan
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2

Possessions: 700 pp. Eyepatch with mock eye of sapphire and moonstone (900 gp). Sapphire pendant on gold chain (500 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Caeldrim Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle and is in decent physical shape. His hair, while still mostly silver, has prominent grey streaks. He wears an eyepatch.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He served in the navy to pay for his family's outstanding loans. When Caeldrim reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Ugly. Bonds: Family, Military. Occupation: Shoemaker

Voice: Irish accent

Attributes [hide]

Caeldrim Qualanthri, Male Elf Adept 3
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)14 (+2) 10 (+0)16 (+3)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 10
Languages Common, Elven, Celestial, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp.


Social Check DCs


Aelar Horineth, Male Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is dressed in earthy colors with a black and violet handkerchief worn on his left side. He has styled his blonde hair well, parting it to the left. He wears a mask on his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Disciplined, Gifted. Bonds: Religious, Nature. Occupation: Glassblower

Voice: Squeaky

Attributes [hide]

Aelar Horineth, Male Elf Druid 7
Medium (5'4") Elf, Lawful Good (CR 7)
Armor Class 11
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)13 (+1) 11 (+0)15 (+2)
Skills Medicine +3, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 200 gp. Iolite (60 gp). Deep blue spinel (400 gp).


Social Check DCs


Târz Burton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long white hair is drawn into a two foot long braid. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. He pushes his goals aggressively. He is also a coward if confronted.

History: Târz was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Flaws: Fearful. Bonds: Job, Poor, Adventurer. Occupation: Fletcher

Voice: Nasally tone

Attributes [hide]

Târz Burton, Male Half-Orc Fighter 7
Medium (6'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 39 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)12 (+1) 11 (+0)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 700 gp. Aquamarine (900 gp). 1 Minor magic item.


Social Check DCs

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