Fenriz Bliss, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a fine chain shirt which he covers with red colored cloaks and clothing. He keeps his long black hair kept up in a rat tail. His ears are large.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is lazy, self-centered, vain, and jealous.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted necromantic powers by his dying brother.
Motivation: He's looking for his big break.
Ideals: Disciplined, Gifted, Entrepeneur. Flaws: Ugly, Selfish. Occupation: Sculptor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 58 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp.
Frederick Kimberly, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is black and very short. His eyes are a pleasant gray.
Personality: This man loves poetry and to teach people poetry more than just about anything. He is lazy, self-centered, vain, and jealous.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has never given up on his poetry dream.
Motivation: An old rival family wants him found; and to reunite with his absent father
Ideals: Artistic. Flaws: Selfish. Bonds: Attractive, Rich, Family. Occupation: Unemployed
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 27 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1500 gp. Star rose quartz (50 gp). Deep blue spinel (900 gp). Golden pearl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hoshû Harrington, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears tight fitting clothing which further accentuates his frame. His red hair is slicked back into a classic pompadour. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in the east. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by illithids. Hoshû was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Retire the richest man in the east.
Ideals: Athletic, Justice, Entrepeneur. Bonds: Attractive, Immigrant, Enemies. Occupation: Blacksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 56 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Orc, Goblin
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sweet Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'3", this man is dressed in a clean violet cloak covering his clean studded leather. He wears a deerstalker hat to hide his balding. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the recently deceased. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Gifted from a young age, Sweet studied abroad. He was an apprentice working in his father's forge. He now travels the world, in search of power and loot.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Gifted. Bonds: Criminal record, Job, Adventurer. Occupation: Interpreter
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 98 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 19 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Elven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +8
Possessions: 1000 gp. Tourmaline (100 gp). Fire opal (1100 gp). Red-brown spinel (100 gp). Violet garnet (800 gp). Hematite (9 gp). Chrysoprase (20 gp). Freshwater pearl (9 gp). Onyx (20 gp). Sardonyx (20 gp). Violet garnet (800 gp). Pink pearl (100 gp). Jade (100 gp). Moss agate (9 gp). Chalcedony (20 gp). Freshwater pearl (9 gp). Brown-green garnet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vrondiss Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a red costume with the symbols of luck on his torso. He keeps his red crest in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aggressive, abrasive, and angry, Vrondiss embodies much of what other species detest in the Dragonborns. He does not trust anyone and sleeps with one eye open.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tailor arts, while his father instructed him in etiquette, music and courtly manner. A gifted student he started as a Knight, but he got bored and became a Tailor. He has achieved small success as a Tailor.
Motivation: Sabotage a competitor; and balancing his hectic life and new tailor responsibilities is difficult
Ideals: Athletic. Flaws: Insomniac, Antagonistic. Bonds: Rich, Job. Occupation: Tailor
Voice: American accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
Possessions: 30 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
