Arnold Roscoe, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a fancy grey suit. His blonde hair has been sun bleached extensively. His eyes are likewise blue.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Arnold enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a poor family in the city he treasured whatever gifts he got. He moved out east to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and revenge
Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Enemies, Poor, Criminal record. Occupation: Map Maker
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 gp.
Aramil Withrethin, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he sports violet clothing, slightly heavier than average wear. His blonde hair is cut short. His green eyes dart from person to person to random spaces in the air.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He enjoys reading and quiet.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Aramil was left his father's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their son. He worked as a Jeweler, and he later adopted a second son.
Motivation: Meet up once more with his childhood friend; and find a way to reverse the transformation of his sister
Ideals: Logical. Flaws: Shy. Bonds: Military, Family, Adventurer. Occupation: Jeweler
Voice: Sounds elderly
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp.
Ortegar Underbough, Male Halfling [Permalink]
Personal [hide]
Description: An older man who very much looks the part of a Merchant, he is not a threatening figure. His white hair is knotted and matted. He has a tattooed face.
Personality: Prone to second guessing himself, he comes off as nervous. Energy wise he seems alert and responsive.
History: He was born in a small island village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is unsatisfied with his job.
Ideals: Professionalism. Flaws: Shy. Bonds: Job, Nature, Family. Occupation: Merchant
Voice: High pitched, excited
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 31 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: 10000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). A necklace of small pink pearls (2000 gp). Gold and topaz bottle stopper cork (1400 gp). Cloth of gold vestments (140 gp). 1 Minor magic item. 1 Minor magic item.
Oppleby Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'5" has a big stupid grin on his face most of the time. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His chestnut hair is kept up in a ponytail inside a deerstalker hat. He is baby faced.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.
Motivation: Retire the richest man in the south.
Ideals: Joker, Entrepeneur, Gifted. Bonds: Religious. Occupation: Guard
Voice: Can't modulate volume
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 52 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 500 gp.
River Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His fur is cut close to his head. He has gleaming, smiling amber eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born into a rich family. His parents enrolled him in a Barbarian school at a young age so that he could practice his martial talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk.
Ideals: Gifted. Bonds: Job, Adventurer, Rich. Occupation: Slave Trader
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 900 sp. 1 Chain shirt. 1 Half-Plate.
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