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NPC Generator

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Advanced [show]


Andram Art, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear yellow clothing when he does not wear armor. His chestnut hair is lengthy and is close to two feet long. His silver eyes dart from person to person to random spaces in the air.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. Since then, he has sought to make the best of life.

Motivation: A deep hatred of orcs; and expand his business

Ideals: Optimist. Flaws: Mundane. Bonds: Enemies, Rich, Job. Occupation: Adventurer

Voice: Mumbles to self between sentences

Attributes [hide]

Andram Art, Male Tiefling Commoner 2
Medium (6'0") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)11 (+0) 15 (+2)17 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 1900 sp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp).


Social Check DCs


Fallond Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears just a green suit and is in decent physical shape. He keeps his white hair in a pixie cut. His amber eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Fallond isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in the south. Fallond was born on a far southern forest where he grew up under the tutelage of his father, an expert Ploughman. He has set out to sabotage the competition.

Motivation: Expand his business; and wants to have a good time and be beloved

Ideals: Impeccable, Optimist. Bonds: Attractive, Immigrant, Job. Occupation: Ploughman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Fallond Strakeln, Male Dwarf Cleric 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 4 Alchemist’s fire.


Social Check DCs


Geoffrey Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He likes to wear green tank tops with yellow pants. He has a small bristly mustache and wavy blonde hair. His blue eyes are slightly larger than normal.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a minor phobia of water and hates getting wet.

History: He was born to a criminal king-pin and mafia family While studying, he fell in love. They married and had a daughter. He now mingles about in high society.

Motivation: Wants a kiss; and he has a crush on the local layabout

Flaws: Fearful. Bonds: Criminal record, In love, Rich, Has a crush. Occupation: Detective

Voice: Spits and sputters

Attributes [hide]

Geoffrey Dalanthan, Male Half-Elf Bard 6
Medium (5'1") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)12 (+1) 18 (+4)14 (+2)
Skills Medicine +7, Survival +7
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 60000 cp.


Social Check DCs


Torinn Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. His green crest is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to make almost anything out of random pieces of junk.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He has since lost track of the people in his past.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Ugly. Bonds: Family, Slave, Adventurer. Occupation: Knight

Voice: Eastern European accent

Attributes [hide]

Torinn Ophinshtalajiir, Male Dragonborn Fighter 7
Medium (6'1") Dragonborn, True Neutral (CR 7)
Armor Class 11
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 9 (-1)11 (+0)
Skills Athletics +5, Deception +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +3

Possessions: 600 gp. Hematite (15 gp).


Social Check DCs


Halimath Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is portly but not overly obese. His hair is golden, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He enjoys reading and quiet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Halimath grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Halimath. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Gifted, Logical. Bonds: Attractive, Rich, Criminal record. Occupation: Miller

Voice: Slow speaker

Attributes [hide]

Halimath Beitz, Male Half-Elf Expert 1
Medium (4'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Athletics +4, History +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3

Possessions: 90 gp. Smoky quartz (30 gp).


Social Check DCs

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