Qemuel Debauchery, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears tattered old clothes. He is muscular with a powerful set of arms. His hair is chestnut and curly. His white eyes are slightly larger than normal.
Personality: He acts crazy and hedonistic. He uses divination through singing.
History: Born in the south to a Crown-heir, Qemuel learned a great deal about his father's area of expertise. His necromantic abilities were realized during a raid on his village. He has dedicated himself to building a better kind of golem.
Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Job, Adventurer. Occupation: Crown-heir
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 120 gp. Red-brown spinel (60 gp).
Patrin Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His crest, while still mostly brass, has prominent grey streaks. His eyes, though not visible through his cowl, are gold.
Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised by priests from a young age. He helped his mother out around the business and became quite the natural. He has worked as a Locksmith like his mother before him.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Fighting, Athletic, Philantrophist. Bonds: Job, Religious, Mentor. Occupation: Locksmith
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 66 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 11000 sp. Red garnet (110 gp). Deep blue spinel (1100 gp). Blue quartz (14 gp). Citrine (40 gp). Hematite (14 gp). Banded agate (14 gp). Violet garnet (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ortegar Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 2'10". He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He has a long white beard with little hanging trinkets. His eyes are blue.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He got into the Spice Merchant business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently he has begun working with bootleggers and crooks.
Motivation: He wants to meet his childhood hero; and to be a tanner again
Ideals: Persistence. Bonds: Attractive, Criminal record, Job, Adventurer. Occupation: Spice Merchant
Voice: Nasally tone
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (1000 gp). A roughly beaten golden orb (30 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). 1 Minor magic item.
Veit Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft pastel waves gently in the breeze. His moppish blonde hair is in a traditional bowl cut. His eyes are likewise blue.
Personality: A skeptical and narcissistic man, Veit's first love is himself. His second love is also himself. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 18th year, his parents were killed by a giants raid, leaving Veit alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Many giants want him driven away; and nothing but the best is good enough for him
Ideals: Impeccable, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Scribe
Voice: Switch between two voices
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Yurk Northcott, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He tends to wear a tan poncho over his likewise colored trousers and shirt. He is bald on top and has large black tufts of hair around his ears. His eyes are likewise violet.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He was granted martial powers by his dying brother.
Motivation: Find a way to reverse the transformation of his brother; and wants to work out more often
Ideals: Athletic, Passionate, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Carter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 18 (+4) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 8000 cp. Moss agate (15 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!