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Gerald Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. His golden hair is styled in orderly dreadlocks. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: When he was but 5 years old his parents immigrated from the south. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Optimist. Bonds: Poor, Immigrant, Job. Occupation: Mortician

Voice: Jamaican accent

Attributes [hide]

Gerald Walcott, Male Human Bard 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 17 (+3)15 (+2) 14 (+2)9 (-1)
Skills Arcana +4, Performance +1
Senses Passive Perception 12
Languages Common, Ignan, Auran
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 5000 cp.


Social Check DCs


Shedinn Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man wears very tight pants and wife beaters, though occasionally he sports a blue coat. His silver crest is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A skeptical and narcissistic man, Shedinn's first love is himself. His second love is also himself. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: A powerful necromancer made him what he is. In his 12th year, his parents were killed by a gnolls raid, leaving Shedinn alone in the world. After a stint in an orphanage, he was adopted. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Several ex partners dislike his way of doing things and want revenge; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Has a crush, Adventurer, Mentor, Enemies. Occupation: Healer

Voice: Speaks with squeezed throat

Attributes [hide]

Shedinn Beryntolthropal, Male Dragonborn Rogue 2
Medium (6'6") Dragonborn, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)14 (+2) 11 (+0)18 (+4)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Terran, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Srorthen Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'3", this man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. He has done his best to style his blue crest to look like a famous performer. His eyes, though not visible through his cowl, are gold.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He is a great chef.

History: He was born several months after his mother was called into army service. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He now mingles about in high society.

Motivation: A strong sense of loyalty to Dragonborn people; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Racist. Bonds: Rich, Military, Adventurer. Occupation: Mortician

Voice: Excited and jittery

Attributes [hide]

Srorthen Norixius, Male Dragonborn Barbarian 8
Medium (6'3") Dragonborn, Lawful Evil (CR 8)
Armor Class 13
Hit Points 94 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)14 (+2) 14 (+2)11 (+0)
Skills Arcana +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: Deep blue spinel (400 gp). Aquamarine (400 gp). Hematite (7 gp). Deep green spinel (60 gp). Red garnet (60 gp). Aquamarine (400 gp). 1 Minor magic item.


Social Check DCs


Heward Marston, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has done his best to style his brown hair to look like a famous performer. His blue unseeing eyes seem to look past you.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Bowyer and found it very stressful. He now mingles about in high society.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Attractive, Job. Occupation: Bowyer

Voice: Sleepy voice

Attributes [hide]

Heward Marston, Male Human Rogue 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)12 (+1) 18 (+4)13 (+1)
Skills Arcana +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Az-Adar Copeland, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a worn and beaten armor, and a wedding ring on his right hand. His hair is white and curly. His eyes are violet and beady.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Az-Adar hails from a village terrorized by illithids. In his 11th year, his parents were killed by a illithids raid, leaving Az-Adar alone in the world. After a stint in an orphanage, he was adopted. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Az-Adar never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wants to have a good time and be beloved; and many illithids want him driven away

Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: In love, Enemies. Occupation: Spice Merchant

Voice: Russian accent

Attributes [hide]

Az-Adar Copeland, Male Half-Orc Fighter 7
Medium (5'11") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 36 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)17 (+3) 12 (+1)12 (+1)
Skills Intimidation +4, Religion +6
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Infernal, Auran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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