Zaffrab Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who dresses in collared shirts and wears a proper scarf over his head. He is bald on top and has large auburn tufts of hair around his ears. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Zaffrab wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He misses his home and complains about the freezing weather, even in summer.
History: Zaffrab was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. Zaffrab abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Disciplined. Flaws: Ugly. Bonds: Immigrant, Poor, Adventurer. Occupation: Doctor
Voice: Posh accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 47 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 300 pp.
Tarhun Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a white coat over a grey low-cut shirt, and a Stetson hat upon his head. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His red crest has been sun bleached extensively. He has several tiny sapphire earrings on each ear.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with finding treasure.
History: He was born into a rich family. He married young, but lost his spouse to goblins. He now mingles about in high society.
Motivation: He wants revenge against goblins; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker. Flaws: Depressed. Bonds: Rich, Adventurer, Enemies. Occupation: Sailor
Voice: Low and grunting
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 48 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 600 gp. Rock crystal (20 gp). Red-brown spinel (100 gp). Black pearl (1500 gp). Fire opal (1500 gp). Banded agate (14 gp). Tiger eye turquoise (14 gp). Hematite (14 gp).
Kipper Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear white clothing when he does not wear armor. His golden hair has been sun bleached extensively. His eyes are violet.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Kipper lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Sage.
Motivation: Expand his business.
Ideals: Athletic, Optimist, Justice. Bonds: Family, Job. Occupation: Sage
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 14)
Armor Class 14
Hit Points 117 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1100 pp. White pearl (80 gp). Star rose quartz (50 gp). Bloodstone (50 gp). Peridot (50 gp). Alexandrite (900 gp). Blue quartz (8 gp). Chrysoberyl (80 gp). Fire opal (400 gp). Jade (80 gp). Banded agate (8 gp). Malachite (8 gp). Banded agate (8 gp). Fire opal (400 gp). 1 Minor magic item. 1 Minor magic item.
Morgran Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tattered old clothes. His auburn hair is slicked back into a classic pompadour. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born on a small isolated farm. A freak accident while working with his Gardener father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Joker. Flaws: Ugly, Antagonistic, Disease. Bonds: Nature. Occupation: Courier
Voice: Slow speaker
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 8)
Armor Class 11
Hit Points 62 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 1400 gp. Golden yellow topaz (1000 gp). Fire opal (400 gp). Eye agate (9 gp). Chalcedony (70 gp). Brown-green garnet (60 gp). Lapis lazuli (9 gp). 1 Minor magic item.
Anselm Lincoln, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tan armored body suit, with a simple white line shooting up and back down. His hair is white, silky, and of moderate length. He has a dull look in his amber eyes.
Personality: He is fixated on the number 66. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Anselm was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane, Antagonistic. Bonds: Attractive, Mentor. Occupation: Roofer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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