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Advanced [show]


Azzakh Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man is wearing a long, grey, dusty cloak. His clothes are grease stained in places. His copper crest is singed and shortened. His eyes are a pleasant gold.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful slaver made him what he is. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Mentor. Occupation: Unemployed

Voice: Low and grunting

Attributes [hide]

Azzakh Imbixtellrhyst, Male Dragonborn Expert 2
Medium (6'6") Dragonborn, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)15 (+2) 14 (+2)15 (+2)
Skills Persuasion +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4

Possessions: 100 gp.


Social Check DCs


Art Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is renowned for his bright brown suits and hats. His small hat is riddled with cuts and holes. He wears a mask on his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born on a small isolated farm. Art abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: Meet up once more with his childhood friend.

Ideals: Entrepeneur. Flaws: Ugly, Emotional. Bonds: Nature, Adventurer. Occupation: Bellfounder

Voice: Puts emphasis on the wrong words

Attributes [hide]

Art Shoe, Male Tabaxi Commoner 11
Medium (5'4") Tabaxi, Neutral Evil (CR 11)
Armor Class 13
Hit Points 41 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3

Possessions: 500 gp. A delicate brass dragon egg (60 gp). Golden circlet with four aquamarines (3000 gp). Silver comb with moonstones (800 gp). Sapphire pendant on gold chain (2100 gp). Solid gold idol (600 gp). Jeweled anklet (3000 gp).


Social Check DCs


Wrenn Beren, Male Gnome [Permalink]

Personal [hide]

Description: A 3'4" southern man, he wears professional attire. He has a very tight haircut. His eyes are amber and he is always smoking a pipe.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Mayor and was forced into it by his family; and wants to raise his children well

Ideals: Disciplined, Gifted. Bonds: Attractive, Family, Military. Occupation: Mayor

Voice: Uses sign language

Attributes [hide]

Wrenn Beren, Male Gnome Expert 9
Small (3'4") Gnome, Lawful Good (CR 9)
Armor Class 13
Hit Points 58 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)14 (+2) 10 (+0)13 (+1)
Skills Arcana +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 2000 sp. Brown-green garnet (80 gp). Star ruby (1600 gp). Eye agate (9 gp). Fiery yellow corundum (1600 gp). Fiery yellow corundum (1600 gp).


Social Check DCs


Lone Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'11" southern man, he is generally well dressed albeit a few years behind the times. He has dyed his greying lavender fur a little too much giving a sharp lavender color. His half smiles and amber eyes are beguiling and draw you in.

Personality: A skeptical and narcissistic man, Lone's first love is himself. His second love is also himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He feels the way he acts is they only way to get by in the world; and he uses money and sex appeal to get what he needs

Ideals: Impeccable, Joker, Fighting. Bonds: Attractive, Rich. Occupation: Healer

Voice: Sleepy voice

Attributes [hide]

Lone Mist, Male Tabaxi Wizard 5
Medium (5'11") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills History +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 800 gp. Deep blue spinel (700 gp). Lapis lazuli (7 gp). Golden yellow topaz (700 gp). Golden pearl (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Anverth Pingun, Male Gnome [Permalink]

Personal [hide]

Description: 3'2" and lanky with angular features, he is an attractive figure. He wears a well pressed and immaculate suit (or dress). His hair, while still mostly silver, has prominent grey streaks. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Jeweler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anverth Pingun, Male Gnome Barbarian 5
Small (3'2") Gnome, Neutral Evil (CR 5)
Armor Class 13
Hit Points 36 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)18 (+4) 11 (+0)10 (+0)
Skills Athletics +2, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Goblin, Auran, Infernal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 200 gp. Emerald (1600 gp). Carnelian (60 gp).


Social Check DCs

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