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NPC Generator

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Advanced [show]


Flask Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a lot of dark rich colors, with gold accents. He has done his best to style his yellow fur to look like a famous performer. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Military. Occupation: Adventurer

Voice: Gruff and masculine

Attributes [hide]

Flask Fang, Male Tabaxi Rogue 4
Medium (5'3") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 10 (+0)12 (+1) 13 (+1)10 (+0)
Skills Athletics +6, History +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Obsidian (15 gp).


Social Check DCs


Mozfel Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears tight fighting clothing, which leaves very little to the imagination, he is not a threatening figure. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His job bores him to no end. He has decided to make it more interesting.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sage arts, while his mother instructed him in etiquette, music and courtly manner. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Criminal record, Rich. Occupation: Sage

Voice: Voice breaks

Attributes [hide]

Mozfel Staurheim, Male Half-Orc Wizard 1
Medium (5'9") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)11 (+0) 16 (+3)12 (+1)
Skills Athletics +3, Medicine +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 pp. Amber (90 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Barendd Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears a robe, a symbol of strength around his neck, and a dagger on his belt. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes, though not visible through his cowl, are blue.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to fit into much smaller and tighter spaces than normal.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was granted psionic powers by his dying sister.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic, Ugly. Bonds: Criminal record. Occupation: Brewer

Voice: Speaks with lips pursed

Attributes [hide]

Barendd Frostbeard, Male Dwarf Sorcerer 5
Medium (4'1") Dwarf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)12 (+1) 12 (+1)9 (-1)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: Alexandrite (800 gp). Zircon (40 gp). Carnelian (40 gp).


Social Check DCs


Gildmak Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears skinny pants and wears a white and blue robe with the hood down. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.

Personality: Cocky and sure of himself, he believes he is the best Soapmaker born in the past three hundred years. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born blind and as such lacked many opportunities for work. Like his father and his sister before him, after school he went straight into learning to become a Soapmaker. He tends to his Soapmaker job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Forgetful, Disease. Bonds: Job. Occupation: Soapmaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gildmak Porridgepot, Male Halfling Expert 7
Small (2'11") Halfling, Chaotic Good (CR 7)
Armor Class 13
Hit Points 48 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)9 (-1) 15 (+2)10 (+0)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: Silver chalice with lapis lazuli gems (180 gp). Solid gold idol (500 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp).


Social Check DCs


Arumawann Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'3" and is wearing colorful clothing, dressed as a Sailor. His left leg appears badly burned and disfigured. With bright white hair and a scraggly beard. His ears are large.

Personality: He is fixated on the number 14. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is an amazing painter.

History: He was born in the south, but his parents moved at a very young age to the west. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by brigands. Arumawann was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Immigrant, Enemies. Occupation: Sailor

Voice: Spits words with contempt

Attributes [hide]

Arumawann Munggen, Male Gnome Wizard 14
Small (3'3") Gnome, Lawful Good (CR 14)
Armor Class 13
Hit Points 78 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)16 (+3) 10 (+0)14 (+2)
Skills Deception +7, Persuasion +7
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Orc, Draconic
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164444433

Possessions: 1000 gp. A necklace of small pink pearls (4000 gp). Gold and topaz bottle stopper cork (300 gp). Jeweled electrum ring (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item.


Social Check DCs

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