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NPC Generator

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Advanced [show]


Zedaar Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'7" and lanky with angular features, he is an attractive figure. He is generally shirtless and showing off his tattooed chest. He keeps his brass crest in a pixie cut. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born at the edge of vast plains. He struck it rich when he found rare goods in large quantities. He struck the Shipwright job and began his own company from there.

Motivation: Find a way to reverse the transformation of his brother; and wants to open a new tavern

Flaws: Shy. Bonds: Attractive, Job, Nature, Rich, Family. Occupation: Shipwright

Voice: Old thin voice

Attributes [hide]

Zedaar Skaarzborroosh, Male Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)12 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Lewis Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears light armors faded through time and improper care, he is not a threatening figure. He keeps his golden hair in a flapper bob. His gray eyes are slightly larger than normal.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He believes the world needs to unite to get rid of drow once and for all.

History: Lewis was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He worked as a nervous Map Maker and found it very stressful. In the meantime he has taken over work as a Map Maker and occasionally as a mercenary.

Motivation: Wants to open a new tavern.

Bonds: Job, Enemies, Poor, Adventurer. Occupation: Map Maker

Voice: Squeaky

Attributes [hide]

Lewis Iranapha, Male Half-Elf Commoner 5
Medium (5'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 16 (+3)16 (+3)
Skills History +5, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 5000 sp.


Social Check DCs


Don Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears a violet armored body suit, with a simple yellow line shooting up and back down. He is portly but not overly obese. His chestnut hair is styled in orderly dreadlocks. His amber eyes are slightly larger than normal.

Personality: He is very quiet and rarely speaks above a whisper. He is a ruthless business man, a trait he acquired from his mother.

History: Don lived on a farm with his mother, near the main road leading to a nearby town. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. By chance he met his sister recently and the two have been together since.

Motivation: He is wracked by social anxiety.

Ideals: Entrepeneur. Flaws: Shy, Fearful. Bonds: Family. Occupation: Laborer

Voice: Laughs frequently while speaking

Attributes [hide]

Don Enfield, Male Human Warrior 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)17 (+3) 17 (+3)17 (+3)
Skills Athletics +4, Performance +5
Senses Passive Perception 13
Languages Common, Celestial, Sylvan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 2700 sp. Eyepatch with mock eye of sapphire and moonstone (500 gp).


Social Check DCs


Namfoodle Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tan coat over a pastel low-cut shirt, and a broad hat upon his head. He is bald on top and has large brown tufts of hair around his ears. His ears are large.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born at the edge of vast desert. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge; and he's repulsed by the pc

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Mentor, Nature. Occupation: Apothecary

Voice: Nasally tone

Attributes [hide]

Namfoodle Horcusporcus, Male Gnome Barbarian 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 15 (+2)10 (+0)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Everard Harper, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His Stetson hat is riddled with cuts and holes. He has gray eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Energy wise he seems alert and responsive.

History: Everard was born in the south. At a young age he loved to build and create. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Professionalism, Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Tailor

Voice: Booming voice

Attributes [hide]

Everard Harper, Male Human Paladin 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)12 (+1) 13 (+1)17 (+3)
Skills Deception +6, Insight +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1100 gp. Obsidian (15 gp). Emerald (400 gp).


Social Check DCs

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