Dayereth Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many grey ritualistic tattoos. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His auburn hair is thinning but still full. His eyes are violet and he is always smoking a pipe.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a font of random trivia from the lore and stories he has discovered
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions; and to share knowledge with the world
Ideals: Optimist, Logical. Bonds: Nature, Immigrant, Religious. Occupation: Actor
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 14)
Armor Class 14
Hit Points 98 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 300 pp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Large well-done wool tapestry (500 gp). Fire opal pendant on a fine gold chain (400 gp). Finely wrought small gold bracelet (20 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Old masterpiece painting (400 gp). 1 Medium magic item.
Godfrey Yardley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, grey, dusty cloak. His head has been shaved. His eyes, though not visible through his cowl, are hazel.
Personality: He loves telling others what to do and how they should feel about things. He works hard and plays hard.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Godfrey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Godfrey decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Athletic, Opinionated. Flaws: Ugly, Hedonist. Bonds: Military, Criminal record. Occupation: Fortune-teller
Voice: Low range voice
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 150 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp).
Great In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a blue costume with the symbols of strength on his torso. His white fur is lengthy. His eyes are likewise amber.
Personality: Confrontational and typically high on some drug or another. The war was a terrible time for him, and Great does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born the only child of a wealthy merchant. He was taken from his home at a very young age. He's since become an addict/alcoholic.
Motivation: He loathes his own lifestyle.
Ideals: Entrepeneur. Flaws: Addict, Depressed. Bonds: Military, Slave. Occupation: Locksmith
Voice: Indian accent
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 7)
Armor Class 14
Hit Points 49 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 12 (+1) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
Possessions: Gold dragon comb with red garnet eye (600 gp). Old masterpiece painting (2000 gp). Brass mug with jade inlays (600 gp). Golden circlet with four aquamarines (1000 gp).
Everard Dumph, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He is wearing colorful clothing, dressed as a Apothecary. His hair is red, silky, and of moderate length. His violet eyes dart from person to person.
Personality: He loves telling others what to do and how they should feel about things. He does not believe in violence as a means to an end. He is a dedicated Apothecary but believes his peers are too gung-ho.
History: He served in the navy to pay for his family's outstanding loans. Like his father and his sister before him, after school he went straight into learning to become a Apothecary. He then took over the family business and is one of the better Apothecary for hire.
Motivation: Expand his business; and he wants nothing more than to rejoin the army
Ideals: Opinionated, Pacifist. Bonds: Attractive, Military, Job. Occupation: Apothecary
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 160 gp.
Peren Koehlanna, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. He sports a flattop hair cut. His fierce brown eyes like to dwell on things.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He served in the navy to pay for his family's outstanding loans. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To prove his worth to the world; and wants to raise his children well
Ideals: Logical. Flaws: Shy, Impulsive. Bonds: Rich, Military, Family. Occupation: Actor
Voice: Timid voice
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 8 (-1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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