Dabbledob Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'5" when asserting himself. His black hair, when down, is lengthy. He has hazel eyes.
Personality: Dabbledob hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: A powerful brothel owner made him what he is. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dabbledob took refuge in the ruined castle and found the beat up sai and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west; and wishes to resurrect an old love
Ideals: Entrepeneur, Artistic. Bonds: In love, Mentor, Nature. Occupation: Knight
Voice: Scandinavian accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 21 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
Possessions: 300 gp.
Tree Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in collared shirts and wears a proper scarf over his head. His fur is brown and very short. His eyes, though not visible through his cowl, are yellow.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is lazy and tries to find solutions quickly.
History: He was born in the south. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He has recently gotten a pet goose that steals things from people.
Motivation: Wishes to resurrect an old love; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic. Flaws: Lazy. Bonds: Immigrant, Criminal record, In love. Occupation: Jeweler
Voice: Russian accent
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 12)
Armor Class 14
Hit Points 57 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Aquan
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 4000 gp. Large well-done wool tapestry (400 gp). Solid gold idol (700 gp). Large well-done wool tapestry (400 gp).
Thamuz Creed, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop hair cut. His black unseeing eyes seem to look past you.
Personality: He will rave to anyone who will listen. He also is a firm believer in the manly ideal.
History: Born in the east his family was never financially stable. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: Tiefling compassion; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Disease, Insane, Impulsive. Bonds: Poor. Occupation: Actor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 5)
Armor Class 9
Hit Points 53 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 18 (+4) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Terran, Celestial
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: Azurite (10 gp). Malachite (10 gp).
Taklinn Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is well dressed, constantly wearing a pastel suit, black shirt, and blue tie. He has dyed his greying brown hair a little too much giving a sharp brown color. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He speaks before he thinks and is too direct. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Taklinn was born with his mother's beautiful face. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was granted psionic powers by his dying sister.
Motivation: Regain custody of his daughter; and an old rival family wants him found
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, In love, Family. Occupation: Stylist
Voice: Slurs words
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork Common Melee.
Solomon Quinten, Male Half-Elf [Permalink]
Personal [hide]
Description: He tends to wear a black poncho over his likewise colored trousers and shirt, and he perpetually has his warhammer ready. His blonde hair is still thick. His thin eyebrows rest above his beady hazel eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Being a Barkeep kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and many goblins want him driven away
Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Enemies, Poor. Occupation: Barkeep
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Aquan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 6000 sp. Zircon (60 gp). Obsidian (13 gp). Star rose quartz (60 gp). Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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