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NPC Generator

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Advanced [show]


Fivin Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He carries with him a set of rapiers on his belt, each one with a aquamarine on the hilt. He has a red handlebar mustache and slicked back red hair. His green eyes are passionate and lively.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Fivin was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Military, Religious. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

Fivin Selevarun, Male Elf Ranger 12
Medium (4'10") Elf, True Neutral (CR 12)
Armor Class 12
Hit Points 81 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 13 (+1)14 (+2) 8 (-1)15 (+2)
Skills History +6, Persuasion +6
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 sp. Star rose quartz (30 gp). Moss agate (8 gp). Violet garnet (1100 gp). Lapis lazuli (8 gp). Banded agate (8 gp). Red spinel (110 gp). Golden yellow topaz (1100 gp). Carnelian (30 gp). Golden yellow topaz (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Efferil Jordan, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large tan mantle and cape that has been intricately interwoven into his brown robe. His brown hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Energy wise he seems alert and responsive.

History: From birth he was tutored by a cruel and relentless mentor. Efferil was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Efferil decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Professionalism, Fighting. Bonds: Immigrant, Criminal record, Mentor. Occupation: Architect

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Efferil Jordan, Male Half-Elf Ranger 4
Medium (5'4") Half-Elf, True Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 gp. 1 Breastplate. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gilbert Oakes, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Mason business at a young age. He was an athlete and attended two major summer competitions. He never won. He's also a talented Body Guard, but doesn't like to broadcast it.

Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it

Ideals: Athletic. Flaws: Shy. Bonds: Religious, Job, Rich. Occupation: Mason

Voice: Laughs frequently while speaking

Attributes [hide]

Gilbert Oakes, Male Human Sorcerer 6
Medium (5'8") Human, True Neutral (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills Insight +5, Religion +5
Senses Passive Perception 12
Languages Common, Auran, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 600 gp. Silver comb with moonstones (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Walcott, Male Human [Permalink]

Personal [hide]

Description: This malnourished man typically wears brown cloth garments or leather armor. He wears a wide-brimmed hat to cover his moderate length blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is business-like. He takes instructions and follows them to the letter. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to loving parents in a slum to the south. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has been a successful dealer in antiques buying low and selling high.

Motivation: To get a good night's sleep; and retire the richest man in the south

Ideals: Professionalism, Entrepeneur. Flaws: Insomniac. Bonds: Poor, Debt. Occupation: Farmer

Voice: Soft and mumbly

Attributes [hide]

Norman Walcott, Male Human Paladin 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)16 (+3) 15 (+2)15 (+2)
Skills Arcana +5, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Halfling, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 sp. A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp).


Social Check DCs


Umpen Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right leg. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a small bristly mustache and wavy silver hair. His green eyes are passionate and lively.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Justice. Flaws: Forgetful. Bonds: Rich, Mentor. Occupation: Painter

Voice: Spanish accent

Attributes [hide]

Umpen Miggledy, Male Gnome Ranger 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)9 (-1) 17 (+3)8 (-1)
Skills Deception +1, Nature +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Deep blue spinel (1200 gp). Banded agate (15 gp). 1 Minor magic item.


Social Check DCs

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