Frouse Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His brown hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are hazel.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with his god.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise his children well; and he is unsatisfied with his job
Flaws: Disease, Ugly. Bonds: Job, Religious, Family. Occupation: Tailor
Voice: Nasally tone
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 8)
Armor Class 12
Hit Points 38 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Orc, Draconic, Aquan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +6
Possessions: 90000 cp. Amethyst (50 gp). Rich purple corundum (900 gp). Alexandrite (1300 gp).
Trey Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His blonde hair is thinning but still full. He wears large thick round spectacles.
Personality: Trey is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.
History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Guard, but doesn't like to broadcast it.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.
Flaws: Depressed. Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Scribe
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Orc, Infernal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 2300 sp.
Azzakh Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'8" and muscular, this northern man wears tattered old clothes. He sports a flattop crest cut. He has a dull look in his gold eyes.
Personality: Azzakh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised in a mountains tribe. Azzakh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is wracked by social anxiety; and wants to work out more often
Ideals: Athletic, Extrovert. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Fletcher
Voice: Spits words with contempt
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 66 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1200 gp.
Ar-Beka Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has no hair. He tend to wears goggles to shield his eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Animals are drawn to him, and he is able to talk to them.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Marshal
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Evil (CR 4)
Armor Class 9
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Orc, Halfling, Auran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 34000 sp.
Ar-Gul Badger, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears a robe, a symbol of strength around his neck, and a monstrous two handed axe on his belt. His hair is auburn, silky, and of moderate length. He has gleaming, smiling blue eyes.
Personality: He is fixated on the number 81. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ar-Gul fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Half-Orc compassion.
Ideals: Fighting, Philantrophist. Flaws: Insane. Bonds: Poor, Attractive. Occupation: Mayor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 7)
Armor Class 14
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 100000 cp. Obsidian (12 gp). Moss agate (12 gp). Zircon (70 gp). Violet garnet (400 gp). 1 Minor magic item. 1 Minor magic item.
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