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NPC Generator

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Advanced [show]


Anverth Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He dresses like a well dressed Map Maker does. He is physically well-built. He wears his blonde hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.

History: Born in the south to a Map Maker, Anverth learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business; and to be a performer again

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Job, Attractive, Poor. Occupation: Map Maker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anverth Maekkelferce, Male Gnome Aristocrat 6
Small (3'7") Gnome, Lawful Evil (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 600 gp. Moss agate (4 gp). Blue quartz (4 gp).


Social Check DCs


Patrin Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'8" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His right leg appears badly burned and disfigured. He has dyed his greying silver crest a little too much giving a sharp silver color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Stoic and calm, he prefers to meditate than take action. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in a small village he learned the ways of the warrior from his father. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Disciplined, Fighting. Flaws: Insomniac. Bonds: Rich. Occupation: Glassblower

Voice: Sounds elderly

Attributes [hide]

Patrin Mohradyllion, Male Dragonborn Cleric 2
Medium (6'8") Dragonborn, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 900 sp. 1 Half-Plate.


Social Check DCs


Elegant Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'0", this man has a large brown mantle and cape that has been intricately interwoven into his red robe. His white fur is drawn into a tight pony tail with a card scrunchie. He has a dull look in his hazel eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. A few years later when the north was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants a kiss; and wants his loneliness to end

Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Immigrant, Has a crush. Occupation: Sculptor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Elegant Mist, Male Tabaxi Fighter 10
Medium (6'0") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 76 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)16 (+3) 16 (+3)18 (+4)
Skills Nature +7, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Gnoll, Aquan, Gnome
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1500 gp. Lapis lazuli (14 gp). Deep blue spinel (800 gp). Rock crystal (30 gp). Red spinel (70 gp). Smoky quartz (30 gp).


Social Check DCs


Trag Carlisle, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars. His hair is auburn, silky, and of moderate length. His hazel eyes dart from person to person to random spaces in the air.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A true patriot, Trag would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he wants nothing more than to rejoin the army

Ideals: Opinionated. Flaws: Disease. Bonds: Attractive, Military, Rich. Occupation: Shipwright

Voice: Hissing voice

Attributes [hide]

Trag Carlisle, Male Half-Orc Commoner 7
Medium (5'5") Half-Orc, Lawful Good (CR 7)
Armor Class 14
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)18 (+4) 14 (+2)6 (-2) 14 (+2)15 (+2)
Skills Religion +1, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +7 / 2d8+4, Grapple +5

Possessions: 7000 sp.


Social Check DCs


Erky Turen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fancy white suit. His skin is fair and his fingers are delicate and long. His golden hair is cut jaggedly and amateurishly. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Erky will drive conversation. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently he has begun working with bootleggers and crooks.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Extrovert. Flaws: Addict. Bonds: Attractive, Criminal record, Religious, Rich. Occupation: Stylist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Erky Turen, Male Gnome Paladin 3
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)17 (+3) 13 (+1)10 (+0)
Skills Athletics +5, History +5
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Dwarven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs

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