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NPC Generator

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Advanced [show]


Clerebold Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man very much looks the part of a Unemployed, and a wedding ring on his left hand. He has white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. A gifted student he started as a Guard, but he got bored and became a Unemployed. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Artistic. Bonds: Job, In love, Criminal record, Adventurer. Occupation: Unemployed

Voice: Can't modulate volume

Attributes [hide]

Clerebold Holimion, Male Half-Elf Wizard 5
Medium (5'2") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)10 (+0) 14 (+2)10 (+0)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 400 gp. Chrysoberyl (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dimble Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the north. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: Dimble was born in the north. At a young age he loved to build and create. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A strong sense of loyalty to Gnomish people.

Ideals: Pacifist, Persistence, Gifted. Flaws: Racist. Bonds: Poor. Occupation: Barkeep

Voice: Laughs frequently while speaking

Attributes [hide]

Dimble Rofferton, Male Gnome Bard 14
Small (3'2") Gnome, Lawful Good (CR 14)
Armor Class 12
Hit Points 72 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills History +5, Survival +7
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343

Possessions: 6000 gp. Malachite (14 gp). Alexandrite (1000 gp). Onyx (80 gp). Citrine (80 gp). Fiery yellow corundum (1600 gp). Chrysoprase (80 gp). Lapis lazuli (14 gp). Jasper (80 gp). Star rose quartz (80 gp). Star ruby (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. He has styled his blonde hair well, parting it to the left. He has gleaming, smiling green eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since lost track of the people in his past.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a deep hatred of gnolls

Ideals: Passionate, Artistic. Bonds: Rich, Family, Enemies. Occupation: Tailor

Voice: Can't modulate volume

Attributes [hide]

Aramil Yaeldrin, Male Elf Aristocrat 2
Medium (4'7") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)13 (+1) 16 (+3)14 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 350 gp. Tourmaline (140 gp). Eye agate (5 gp). Bloodstone (60 gp). 1 Masterwork Musical instrument.


Social Check DCs


Olrok Camden, Male Half-Orc [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear flannel. His hair, while still mostly golden, has prominent grey streaks. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Olrok was raised in a hard working conservative environment. Through the years after Olrok was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Olrok's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and to reunite with his old friends

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job, Slave. Occupation: Shepherd

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Olrok Camden, Male Half-Orc Commoner 1
Medium (5'5") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Animal Handling +4, Investigation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


Great On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is typically in his Marshal uniform. He has moderate length lavender fur. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: A skeptical and narcissistic man, Great's first love is himself. His second love is also himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the west to a Marshal, Great learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and he is terrified, and will act out of fear

Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Immigrant, Attractive. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Great On the Water, Male Tabaxi Barbarian 10
Medium (6'3") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 83 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)12 (+1) 11 (+0)13 (+1)
Skills Athletics +5, Survival +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +4

Possessions: Just what you see.


Social Check DCs

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