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Advanced [show]


Patrick Fidget, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His chestnut hair is lengthy and is close to two feet long. His gray unseeing eyes seem to look past you.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Patrick grew up listening to his father's many stories. A few years later when the south was not economically sound they moved to his current location. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Unemployed

Voice: Speaks with squeezed throat

Attributes [hide]

Patrick Fidget, Male Human Barbarian 9
Medium (5'2") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 73 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 15 (+2)15 (+2) 11 (+0)14 (+2)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Ignan, Halfling
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4

Possessions: 12000 sp. Silver comb with moonstones (300 gp). Sapphire pendant on gold chain (2700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Carved bone or ivory statuette (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trail Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has a large green mantle and cape that has been intricately interwoven into his yellow robe. He wears a deerstalker hat to hide his balding. He has copper eyes.

Personality: He is fixated on the number 43. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He has drifted from career to career and currently works as a Stableman.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Adventurer. Occupation: Stableman

Voice: Mumbles to self between sentences

Attributes [hide]

Trail Of Ale, Male Tabaxi Ranger 9
Medium (6'2") Tabaxi, Chaotic Good (CR 9)
Armor Class 15
Hit Points 30 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 11 (+0)12 (+1) 12 (+1)10 (+0)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 3d4+1, Ranged +8 / 3d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1000 gp.


Social Check DCs


Mormo Soft, Male Tiefling [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He wears a custom-built plate barding that's adorned with green lining and desert motifs. He keeps his purple hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Mormo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mormo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mormo. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has decided he is irredeemable.

Flaws: Antagonistic, Shy. Bonds: Attractive, Poor, Criminal record. Occupation: Seamstress

Voice: Jamaican accent

Attributes [hide]

Mormo Soft, Male Tiefling Aristocrat 8
Medium (5'3") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)16 (+3) 12 (+1)13 (+1)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 11
Languages Common, Celestial, Giant, Druidic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +4

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his lance. He is portly but not overly obese. He is bald on top and has large chestnut tufts of hair around his ears. His eyes are a pleasant hazel.

Personality: A skeptical and narcissistic man, Gomory's first love is himself. His second love is also himself. He uses divination through singing.

History: Gifted from a young age, Gomory studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He struck the Dilettante job and began his own company from there.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Dilettante

Voice: Soft and mumbly

Attributes [hide]

Gomory Meliamne, Male Half-Elf Cleric 3
Medium (5'11") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)16 (+3) 14 (+2)14 (+2)
Skills History +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Infernal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Bathin Aid, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is black and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He believes the world needs to unite to get rid of brigands once and for all.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 10th year, his parents were killed by a brigands raid, leaving Bathin alone in the world. After a stint in an orphanage, he was adopted. Some 8 years later his spouse died after the birth of his son. Heartbroken, Bathin never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He feels threatened by others; and he's repulsed by the pc

Flaws: Antagonistic, Fearful. Bonds: Poor, Enemies, In love. Occupation: Brewer

Voice: Sensual and smooth

Attributes [hide]

Bathin Aid, Male Tiefling Barbarian 5
Medium (5'8") Tiefling, Neutral Good (CR 5)
Armor Class 9
Hit Points 31 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)10 (+0) 12 (+1)18 (+4)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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