Ozyman High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. His chestnut hair is greasy and uncared for. He tend to wears goggles to shield his eyes.
Personality: While he acts the brute, he is far gentler than he would appear. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark
Ideals: Fighting, Joker, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Cartwright
Voice: Whispers
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 8)
Armor Class 15
Hit Points 56 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: Just what you see.
Harbek Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a moderate pudge and is not very fit. His auburn hair is lengthy. He wears an eyepatch.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also has developed a complete distrust of the Spice Merchant profession.
History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Spice Merchant, but he got bored and became a Marshal. He became a Marshal soon after.
Motivation: He'd like to take his coworkers down a peg; and he is greedy
Flaws: Ugly, Antagonistic, Depressed. Bonds: Rich, Job. Occupation: Marshal
Voice: Mousy voice
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 7)
Armor Class 11
Hit Points 73 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 8 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 50 pp.
Medrash Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a green armored body suit, with a simple grey line shooting up and back down. His feathered hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mortician arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Rich. Occupation: Mortician
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 66 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 18 (+4) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
Possessions: 10000 sp. Rich purple corundum (1100 gp). Citrine (80 gp). Tiger eye turquoise (13 gp). Deep blue spinel (1100 gp). Zircon (80 gp). 1 Minor magic item.
Clerebold Harper, Male Human [Permalink]
Personal [hide]
Description: He wears a simple black robe with tan stripes complete with hood. His blonde hair is smooth and relatively long. He has a dull look in his gray eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not trust anyone and sleeps with one eye open.
History: He was born into a rich family. A gifted student he started as a Brewer, but he got bored and became a Shoemaker. Recently the stress of being a Shoemaker has made it difficult for him to sleep.
Motivation: He desires power and/or immortality; and to be a brewer again
Ideals: Joker. Flaws: Insomniac. Bonds: Rich, Job, Adventurer. Occupation: Shoemaker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 80 gp.
Senteq Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems. His chestnut hair is thinning but still full. He is baby faced.
Personality: Abrasive and pushy, he has a hard time making friends. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born several months after his father was called into army service. Brilliant and gifted he never wanted to apply himself. By chance he met his brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his brother; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Family, Military. Occupation: Healer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 6)
Armor Class 12
Hit Points 42 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 60000 cp.
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Their contribution stands as a beacon of hope for all adventurers!