Pirithin Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He very much looks the part of a Animal Trainer. He is an epitome of beauty. His moppish black hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: He acts crazy and hedonistic. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He got into the Animal Trainer business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Animal Trainer. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Hedonist, Insane. Bonds: Job, Attractive, Criminal record. Occupation: Animal Trainer
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp. 1 Masterwork Common Melee.
Hupe Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears dark leathers with embroidery. His chestnut hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He feeds upon the attention of others.
History: He was born the only child of a wealthy merchant. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Someone believes him a fraud; and revenge
Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Enemies, Criminal record. Occupation: Bricklayer
Voice: Smoker's lung
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 58 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 360 pp. Alexandrite (200 gp). Eye agate (12 gp). Golden pearl (150 gp). Amethyst (150 gp). Jet (150 gp). Brown-green garnet (150 gp). Fiery yellow corundum (700 gp). Jasper (70 gp). 1 Minor magic item.
Igden Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a long silver beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Flattery will make him almost putty in your hands.
History: Gifted from a young age, Igden studied abroad. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he feels the way he acts is they only way to get by in the world
Ideals: Athletic, Impeccable. Flaws: Insane, Selfish. Occupation: Mayor
Voice: Cold and demanding tone
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 13)
Armor Class 11
Hit Points 89 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3
Possessions: 2000 gp. Moss agate (9 gp). Peridot (80 gp). Lapis lazuli (9 gp). Chrysoprase (80 gp). White pearl (100 gp). Star rose quartz (80 gp). Chalcedony (80 gp). Amber (100 gp). Coral (100 gp). Zircon (80 gp). Bloodstone (80 gp). Coral (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alston Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He tends to wear a red poncho over his likewise colored trousers and shirt, marred by sweets. His brown hair is unkempt and raggedy. He wears large thick round spectacles.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a habit of throwing himself into exceedingly dangerous situations.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: He seems to be bored by most things; and to prove his worth to the world
Flaws: Ugly, Mundane, Impulsive. Bonds: Poor, Slave. Occupation: Marshal
Voice: High pitched, excited
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Minor magic item.
Zedaar Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a violet costume with the symbols of magic on his torso. He sports a flattop crest cut. His eyes are red.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a pair of adventurers, Zedaar grew up listening to his father's many stories. He found a children's book about a Dragonborn Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Many goblins want him driven away; and he is unsatisfied with his job
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Enemies, Job. Occupation: Adventurer
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 63 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 19 (+4) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Goblin, Elven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 500 gp. Chalcedony (70 gp). Tiger eye turquoise (6 gp). Black star sapphire (900 gp). Chalcedony (70 gp). Bloodstone (70 gp). Amber (150 gp).
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