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Advanced [show]


Veit Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. His brown hair is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy, self-centered, vain, and jealous.

History: He was born the only child of a wealthy merchant. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Ideals: Philantrophist, Entrepeneur. Flaws: Addict, Selfish. Bonds: Criminal record. Occupation: Interpreter

Voice: Squeaky

Attributes [hide]

Veit Ungart, Male Dwarf Expert 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 8 (-1)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Uraim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a robe, a symbol of luck around his neck, and a spear on his belt. Beneath his clothing is a huge mess of scar tissue. His head has been shaved. His face is scarred and worn.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uraim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Passionate, Joker. Flaws: Ugly. Bonds: Slave. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Uraim Rumnaheim, Male Dwarf Bard 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 800 sp.


Social Check DCs


Cockaby Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is also unnaturally pale. His hair is golden and very short. He is baby faced.

Personality: He is irascible and easily irritated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Cockaby hails from a village terrorized by gnolls. In his 16th year, his parents were killed by a gnolls raid, leaving Cockaby alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Butcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Cockaby Albaratie, Male Gnome Expert 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)12 (+1) 12 (+1)16 (+3)
Skills Insight +3, Performance +5
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 29000 sp.


Social Check DCs


Damien Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor. His hair is long and golden with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. His family was turned out during the war. He and his family wandered north to less war torn lands. Being a Fisher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Attractive, Criminal record. Occupation: Fisher

Voice: Irish accent

Attributes [hide]

Damien Stoutbridge, Male Halfling Cleric 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Insight +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (1800 gp). Gold and topaz bottle stopper cork (500 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Great Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears just a violet suit. His cinnamon fur is slicked back into a classic pompadour. His eyes are amber and catlike.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: Born to a pair of adventurers, Great grew up listening to his mother's many stories. He has had some formal writing training, and achieved minor success. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.

Ideals: Athletic, Impeccable, Persistence, Artistic. Bonds: Adventurer. Occupation: Map Maker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Great Candle, Male Tabaxi Warlock 6
Medium (6'3") Tabaxi, Neutral Good (CR 6)
Armor Class 11
Hit Points 54 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 17 (+3)12 (+1)
Skills Persuasion +4, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 7000 sp. Star rose quartz (40 gp). Violet garnet (500 gp). Banded agate (9 gp).


Social Check DCs

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