Zaffrab Munggen, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he has the majority of his body covered in plate. He has styled his black hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Zaffrab is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Zaffrab was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Family. Occupation: Mortician
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 14)
Armor Class 12
Hit Points 94 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Orc, Halfling
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 |
Possessions: 1000 gp. Sardonyx (20 gp). Iolite (20 gp). Amber (40 gp). Tourmaline (40 gp). Chrysoprase (20 gp). Lapis lazuli (9 gp). Rhodochrosite (9 gp). Tiger eye turquoise (9 gp). Moss agate (9 gp). Alexandrite (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hirrathak Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'8". He is dressed in an above average manner, and his gloved hand is found clutching a glaive. His black crest is still thick. His eyes, though not visible through his cowl, are gold.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born at the edge of vast desert. Cursed with a spirit at a very young age, Hirrathak has worked very hard to control his curse. He used his abilities to travel the world and help people.
Motivation: He has a crush on the local Hunter; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Attractive, Nature. Occupation: Banker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 51 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 70 pp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver chalice with lapis lazuli gems (150 gp). Solid gold idol (1000 gp).
Halimath Stauffer, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in violet turtlenecks beneath a grey coat with black slacks. His skin is fair and his fingers are delicate and long. He has a silver handlebar mustache and slicked back silver hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a pair of adventurers, Halimath grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He has dedicated himself to building a better trade route.
Motivation: He's attracted to the PC; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Philantrophist. Flaws: Racist. Bonds: Adventurer, Has a crush. Occupation: Doctor
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp. Star rose quartz (40 gp). Alexandrite (900 gp). 1 Masterwork studded leather.
Thorpe Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He typically wears grey cloth garments or leather armor. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a rose on it. He keeps his chestnut hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invites people to come help in his community garden.
History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He left for the north, certain he would find work there.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Antagonistic, Disease, Mundane. Bonds: Immigrant. Occupation: Seamstress
Voice: Creaky witch voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 1900 sp. Peridot (80 gp).
Nuraval Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is long and white with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. His eyes, though not visible through his cowl, are amber.
Personality: Cocky and sure of himself, he believes he is the best Laborer born in the past three hundred years. He is harsh and unforgiving.
History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his sister before him, after school he went straight into learning to become a Laborer. He has taken up work as a Laborer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Money/treasure; and a deep hatred of giants
Flaws: Antagonistic, PTSD. Bonds: Job, Rich, Enemies. Occupation: Laborer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 340 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
